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Game Designer Jobs

27 Job Offers

Principal Game Designer (Feature + Systems)
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Until further notice
Senior Game Designer
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Sr. Game Designer
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Senior Game Designer sought in Shanghai to lead core gameplay design for major titles like Call of Duty. Requires 6+ years experience, deep knowledge of Chinese gamers, and expertise in system, numerical, and level design. Drive project direction, collaborate with cross-functional teams, and shap...
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Game Designer, Technical
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Naughty Dog seeks a Technical Game Designer for a hybrid role in the US. You will prototype and implement gameplay scenarios, narrative sequences, and AI behaviors using C++ or Lua. Requires 2+ years of industry experience, strong 3D math skills, and a passion for narrative-driven games. Join the...
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56.70 - 65.00 USD / Hour
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Game Systems Designer, Clash of Clans
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Join Clash of Clans in Helsinki as a Game Systems Designer to craft zero-to-one progression loops, onboarding, and re-engagement flows for both veteran and new players. You’ll turn ambiguous problems into shippable designs, balancing creativity with A/B testing and analytics. Ideal for systems de...
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Senior Game Designer
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Portugal, Other
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Senior Game Designer, Casual Game
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Microsoft Casual Games seeks a Senior Game Designer to shape accessible, engaging experiences for iconic titles like Solitaire and new projects. You will own game and systems design, driving player motivation and social features across platforms. Ideal candidates have 4+ years in game design, shi...
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United States, Multiple Locations
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119800.00 - 234700.00 USD / Year
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Until further notice

About the Game Designer role

Explore the creative and technical world of game designer jobs, where imagination meets interactive systems. A game designer is the architect of the player's experience, responsible for crafting the core vision, rules, and mechanics that define a game. This profession sits at the intersection of art, psychology, and technology, requiring a unique blend of creative storytelling and analytical problem-solving. Professionals in these roles translate high-concept ideas into engaging, playable realities, ensuring every element from character movement to reward systems contributes to a compelling whole.

The typical responsibilities of a game designer are diverse and evolve throughout a project's lifecycle. Initially, they are involved in conceptualization, pitching ideas, and creating foundational design documents that outline the game's world, narrative, and core loops. They design and balance complex systems—such as economy, progression, and combat—often using scripting tools within engines like Unity or Unreal to build prototypes and validate mechanics. Collaboration is central to the role; designers work closely with artists, programmers, writers, and producers to ensure the design vision is feasible and clearly communicated. They also create detailed documentation, wireframes for UI/UX, and continually iterate based on playtesting feedback and data analytics to refine the player journey.

Common skills and requirements for game designer jobs include a deep passion for and understanding of games across genres, coupled with strong analytical abilities to deconstruct why games work. Excellent communication skills are non-negotiable, as designers must articulate complex ideas to both technical and non-technical team members and stakeholders. Proficiency in industry-standard tools, including game engines (with basic scripting knowledge) and design software like Figma, is often expected. A solid grasp of user experience (UX) principles, player psychology, and gamification techniques is highly valuable. While portfolios demonstrating design thinking—through documentation, mods, or personal projects—are crucial for entry-level roles, senior positions typically require several years of proven experience, leadership capabilities, and the ability to mentor others. Whether specializing in systems, narrative, level, or UX design, successful candidates are perpetual problem-solvers, team players, and lifelong students of interactive entertainment, ready to shape the future of play in a dynamic industry.