Ta lista zawiera jedynie kraje, dla których opublikowano oferty pracy w wybranym języku (np. we francuskiej wersji wyświetlane są tylko oferty pracy napisane po francusku, a w angielskiej – tylko te po angielsku).
Define the framework and structure for a new experience in the Dying Light franchise. Creatively lead an interdisciplinary team of developers to deliver your vision in the Dying Light universe. Lead your team designs through the full development cycle: from conception and prototyping through implementation, release and continuous support after launch.
Obowiązki:
Define the framework and structure for a new experience in the Dying Light franchise
Creatively lead an interdisciplinary team of developers to deliver your vision in the Dying Light universe
Lead your team designs through the full development cycle: from conception and prototyping through implementation, release and continuous support after launch
Being the advocate for your team, knowing the strengths and weakness of all members and utilizing that knowledge to bring out the best in them
Defining and designing progression systems, gameplay mechanics and online features for online presence of Dying Light franchise working closely with the high level vision provided by the IP’s Creative Director
Defining and designing engagement mechanisms and in-game economy in cooperation with the marketing teams and biz dev teams
Collaborating closely with Production to plan out the development roadmap, and define goals that push the boundaries of what’s possible
Prioritizing and assigning tasks to a team of designers and developers discussing progress, tackling setbacks, finding solutions, sharing experience, providing feedback and coaching to your team of game designers
Directly communicating with programmers, artists, animators, and other production teams to ensure constant flow of information & consistency across the board
Supporting implementation of designed features in a structured, iterative manner
Working with the player research teams on defining scope and goals for playtests as well as authoring and requesting other data gathering methods
Creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR)
Wymagania:
Senior-level experience in game design for online and live-service (Games-as-a-Service) titles
Prior experience as Lead Game Designer or Design Director
Open and supportive attitude towards all members of the game development team
Structured, professional approach to game design and game production methodologies
Excellent communication skills
Very good command of English
Knowledge of statistics and/or data analytics tools
Knowledge of visual scripting tools / languages
True passion for video games, knowledge of latest titles and current trends in the industry, especially regarding Online, F2P and Live Operations market
Co oferujemy:
A dedicated Buddy who will support you in your daily tasks
A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions
An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner
Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes
State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space)
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