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VFX Unreal Artist

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Hogarth

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Location:
India , Mumbai

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

Our CGI real-time artists are responsible for developing and delivering high-quality real-time CGI content across a wide range of projects, including live experiences, virtual productions, animations, still imagery, and configurator assets, to a high creative and execution standard. In addition to content creation, they provide technical support to team members and contribute to the ongoing development and innovation of real-time CGI workflows. The role supports scalable, global collaboration while complementing existing and future CGI pipelines. Working closely with other CGI team members, real-time artists help develop effective solutions by understanding both artistic and technical challenges and supporting projects on a day-to-day basis.

Job Responsibility:

  • Create and deliver real-time CGI content in Unreal Engine from brief to final output
  • Build photo-realistic environments, assets, and scenes for product visualisation, automotive, virtual production, and online applications
  • Collaborate with artists, technical teams, creative directors, and art directors to deliver high-quality results
  • Implement client and creative feedback while maintaining visual and technical standards
  • Develop and support materials, shaders, particle systems, animation, cinematics, and real-time effects
  • Contribute to the development, optimization, and maintenance of real-time pipelines, PBR, animation and workflows
  • Provide technical support and problem-solving during production
  • Research and evaluate new real-time technologies, software, and workflows
  • Follow production processes and ensure all assets meet required specifications and quality standards

Requirements:

  • High-level proficiency in Unreal Engine
  • Broad knowledge of real-time and game production pipelines
  • Good general CGI knowledge
  • Experience with shaders and real-time scene building
  • Experience or exposure to tool development, shader authoring (HLSL/GLSL), animation, rigging, or VFX
  • Scripting experience (C++ preferred
  • Python or C# a plus)
  • Experience with virtual production, CAD data workflows, and USD / glTF preferred
  • Unity experience beneficial
  • VR and AR authoring experience within real-time engines preferred
  • Ability to follow established workflows and pass quality checks

Nice to have:

  • Unity experience beneficial
  • VR and AR authoring experience within real-time engines preferred
  • Experience with virtual production, CAD data workflows, and USD / glTF preferred

Additional Information:

Job Posted:
January 29, 2026

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