CrawlJobs Logo

VFX Unreal Artist

hogarth.com Logo

Hogarth

Location Icon

Location:
India , Mumbai

Category Icon

Job Type Icon

Contract Type:
Not provided

Salary Icon

Salary:

Not provided

Job Description:

Our CGI real-time artists are responsible for developing and delivering high-quality real-time CGI content across a wide range of projects, including live experiences, virtual productions, animations, still imagery, and configurator assets, to a high creative and execution standard. In addition to content creation, they provide technical support to team members and contribute to the ongoing development and innovation of real-time CGI workflows. The role supports scalable, global collaboration while complementing existing and future CGI pipelines. Working closely with other CGI team members, real-time artists help develop effective solutions by understanding both artistic and technical challenges and supporting projects on a day-to-day basis.

Job Responsibility:

  • Create and deliver real-time CGI content in Unreal Engine from brief to final output
  • Build photo-realistic environments, assets, and scenes for product visualisation, automotive, virtual production, and online applications
  • Collaborate with artists, technical teams, creative directors, and art directors to deliver high-quality results
  • Implement client and creative feedback while maintaining visual and technical standards
  • Develop and support materials, shaders, particle systems, animation, cinematics, and real-time effects
  • Contribute to the development, optimization, and maintenance of real-time pipelines, PBR, animation and workflows
  • Provide technical support and problem-solving during production
  • Research and evaluate new real-time technologies, software, and workflows
  • Follow production processes and ensure all assets meet required specifications and quality standards

Requirements:

  • High-level proficiency in Unreal Engine
  • Broad knowledge of real-time and game production pipelines
  • Good general CGI knowledge
  • Experience with shaders and real-time scene building
  • Experience or exposure to tool development, shader authoring (HLSL/GLSL), animation, rigging, or VFX
  • Scripting experience (C++ preferred
  • Python or C# a plus)
  • Experience with virtual production, CAD data workflows, and USD / glTF preferred
  • Unity experience beneficial
  • VR and AR authoring experience within real-time engines preferred
  • Ability to follow established workflows and pass quality checks

Nice to have:

  • Unity experience beneficial
  • VR and AR authoring experience within real-time engines preferred
  • Experience with virtual production, CAD data workflows, and USD / glTF preferred

Additional Information:

Job Posted:
January 29, 2026

Job Link Share:

Looking for more opportunities? Search for other job offers that match your skills and interests.

Briefcase Icon

Similar Jobs for VFX Unreal Artist

VFX Artist

Digital Sun is a standout studio in the indie game world. With three successful ...
Location
Location
Spain , Valencia
Salary
Salary:
Not provided
digitalsungames.com Logo
Digital Sun Games
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience as a VFX Artist in the video game industry, with a strong portfolio showcasing your work
  • Proficiency in Unity, with a solid understanding of its particle system and shader capabilities
  • Proficiency in Unreal, with a solid understanding of its particle system and shader capabilities
  • Strong artistic skills, including an eye for light, shade, color, and detail in creating particle effects, textures, and animations
  • Ability to work collaboratively in a team environment and communicate effectively with both technical and non-technical team members
  • Strong communication skills and ability to work in a Spanish and English-speaking environment
Job Responsibility
Job Responsibility
  • Creating stunning visual effects that will captivate our players and enhance the overall gaming experience
  • Collaborate closely with our art, design, and programming teams to integrate your VFX work seamlessly into our Unity game projects
What we offer
What we offer
  • Flexible working hours with the option to work remotely one day per week
  • Work-life balance made easier with a 35-hour work week (7-hour workday)
  • Competitive salary, aligned with your experience and profile
  • A supportive and dynamic work environment, where creativity and collaboration thrive
  • The opportunity to work on top-tier, high-quality games that push the boundaries of innovation
  • Complimentary breakfast every morning at the office to start your day right
  • Private health insurance subsidy to help keep you and your loved ones protected
  • Mental health support because we care about your well-being
  • Free language classes in both English and Spanish to help you grow personally and professionally
  • Optional benefits for transportation and dining to make your daily routine smoother
  • Fulltime
Read More
Arrow Right

Senior VFX Artist

We are seeking a Senior VFX Artist to unify and elevate real-time visual effects...
Location
Location
United States , Remote (Los Angeles area strongly preferred)
Salary
Salary:
115000.00 - 155000.00 USD / Year
snail.com Logo
Snail Games
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)
  • Strong expertise in Niagara systems and real-time shader/material workflows
  • Deep understanding of gameplay readability, combat feedback, and visual hierarchy
  • Experience optimizing VFX for PC and console performance targets
  • Demonstrated ability to diagnose workflow inefficiencies and implement improvements
  • Comfort operating independently and proposing actionable solutions in ambiguous environments
  • Ability to provide clear, direct feedback across disciplines
  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5
  • Comfort using AI tools to accelerate iteration and reduce friction.
Job Responsibility
Job Responsibility
  • Define and elevate VFX standards across multiple Unreal Engine projects
  • Monitor cross-project VFX quality and proactively identify artistic or technical risks
  • Develop solution plans before escalation to senior leadership
  • Design and build high-quality real-time VFX from concept through final implementation
  • Establish scalable, reusable Niagara systems and clean production pipelines
  • Ensure combat and environmental effects maintain gameplay readability and performance discipline
  • Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets
  • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)
  • Create benchmarks, documentation, and best practices for consistent VFX execution
  • Step in hands-on during high-risk or high-visibility moments to stabilize delivery
What we offer
What we offer
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match.
  • Fulltime
Read More
Arrow Right

VFX Environment Artist

We’re looking for a talented Environment Artist to help build, maintain, and evo...
Location
Location
India , Mumbai
Salary
Salary:
Not provided
hogarth.com Logo
Hogarth
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience as an Environment Artist or similar role
  • Strong hands-on experience with Houdini, Unreal Engine, and Maya
  • Solid understanding of environment art fundamentals: composition, scale, lighting, and storytelling
  • Experience updating and maintaining existing environments as well as building new ones from scratch
  • Knowledge of real-time rendering constraints and optimization techniques
  • Ability to work collaboratively in a team-based production environment
  • Strong problem-solving and communication skills
Job Responsibility
Job Responsibility
  • Create, update, and maintain environment assets and levels using Houdini, Unreal Engine, and Maya
  • Build new environments and iterate on existing ones to meet artistic and gameplay requirements
  • Use procedural workflows in Houdini to efficiently generate and modify environments
  • Assemble and polish environments in Unreal Engine, ensuring visual fidelity and performance
  • Collaborate with designers, lighting artists, and technical artists to achieve a cohesive visual style
  • Optimize assets and environments for performance and memory constraints
  • Maintain clean, organized files and follow established art pipelines and naming conventions
  • Respond to feedback and iterate quickly on environment content
Read More
Arrow Right

Senior VFX Artist

Elsewhere Entertainment is looking for a Senior VFX Artist to join the developme...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience (8+ years) in VFX
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar
  • Excellent understanding of authoring VFX for physically based rendering and lighting
  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail
  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack
  • Knowledge of scripting through code and/or node-based systems
  • Able to fracture-model and build destruction simulations
  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya
Job Responsibility
Job Responsibility
  • Authoring a wide range of real-time VFX elements using particles and shaders through a combination of third-party software and proprietary toolsets
  • Following the stated art direction as you craft realistic effects increasing believability and atmosphere of environments and narrative storytelling
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms
  • Determining special effects requirements with the design, audio and artistic teams
  • Working with different departments on integration of VFX features into the game engine through different techniques like animated shader effects, flipbooks and particle rendering
  • Contributing to pipeline development and defining workflows for the VFX Team
  • Sharing ideas and inspiration for how the team can further push boundaries within real-time VFX
Read More
Arrow Right

VFX Artist

VFX Artist (Senior or above). Elsewhere Entertainment is looking for a Senior VF...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience (8+ years) in VFX
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar
  • Excellent understanding of authoring VFX for physically based rendering and lighting
  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail
  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack
  • Knowledge of scripting through code and/or node-based systems
  • Able to fracture-model and build destruction simulations
  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya
Job Responsibility
Job Responsibility
  • Authoring a wide range of real-time VFX elements using particles and shaders through a combination of third-party software and proprietary toolsets
  • Following the stated art direction as you craft realistic effects increasing believability and atmosphere of environments and narrative storytelling
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms
  • Determining special effects requirements with the design, audio and artistic teams
  • Working with different departments on integration of VFX features into the game engine through different techniques like animated shader effects, flipbooks and particle rendering
  • Contributing to pipeline development and defining workflows for the VFX Team
  • Sharing ideas and inspiration for how the team can further push boundaries within real-time VFX
Read More
Arrow Right

Technical Artist

Technical Artist (UK-based 12 month Fixed Term Contract). Climax is one of the l...
Location
Location
United Kingdom , London
Salary
Salary:
Not provided
climaxstudios.com Logo
Climax Studios
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Troubleshooting art pipeline and providing solutions
  • Optimisation suggestions for all aspects of art within a game
  • Create and optimise material shaders and blueprints
  • Work closely with the code and art teams
  • Critique and iterate in a group
  • Follow and recreate established art styles
  • Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes
  • Experience creating and optimizing shaders
  • Creative and self motivated
  • Strong and versatile VFX skills
Job Responsibility
Job Responsibility
  • Integrate and contribute to the team creating innovative experiences
  • Supporting the team with in depth shader and post process knowledge
What we offer
What we offer
  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Fulltime
Read More
Arrow Right

Technical Artist

Climax Studios was established over 30 years ago, we have an extensive history i...
Location
Location
United Kingdom , Liverpool
Salary
Salary:
Not provided
climaxstudios.com Logo
Climax Studios
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Troubleshooting art pipeline and providing solutions
  • Optimisation suggestions for all aspects of art within a game
  • Create and optimise material shaders and blueprints
  • Work closely with the code and art teams
  • Critique and iterate in a group
  • Follow and recreate established art styles
  • Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes
  • Experience creating and optimizing shaders
  • Creative and self motivated
  • Strong and versatile VFX skills
Job Responsibility
Job Responsibility
  • Integrate and contribute to the team creating innovative experiences
  • Supporting the team with in depth shader and post process knowledge
What we offer
What we offer
  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Fulltime
Read More
Arrow Right

Senior VFX Artist - Gameplay

Elsewhere Entertainment is looking for a Senior VFX Artist (Gameplay) to join th...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience (8+ years) in realtime VFX
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar
  • Excellent understanding of authoring VFX for physically based rendering and lighting
  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail
  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack
  • Knowledge of scripting through code and/or node-based systems
  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya
Job Responsibility
Job Responsibility
  • Collaborating with Gameplay and Combat Design teams and propose solutions to how VFX can contribute to player feedback and improve the overall experience
  • Authoring believable, striking and artistic benchmark visual effects with a realistic style as defined through Art Direction
  • Accentuating gameplay features as consequences of player actions, such as weapon effects, hit reactions, magic spells, etc. with well executed timing to give satisfying feedback for players
  • Contribute to storytelling through the visual style of VFX and their connection with the world building
  • Collaborate with the broader VFX and Tech Art teams, suggesting technology improvements and/or increased efficiency to workflows and pipelines
  • Making quick prototypes and placeholder test effects as conversation starters
  • Giving constructive feedback on VFX assets with internal team and/or external partners
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms
  • Organizing asset libraries and textures to repurpose across multiple VFX assets and to improve performance
Read More
Arrow Right