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VFX Environment Artist

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Hogarth

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Location:
India , Mumbai

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

We’re looking for a talented Environment Artist to help build, maintain, and evolve high-quality environments for our projects. You’ll work closely with art, design, and tech teams to create immersive, optimized worlds using Houdini, Unreal Engine, and Maya. This role is ideal for someone who enjoys both creative world-building and technical problem-solving.

Job Responsibility:

  • Create, update, and maintain environment assets and levels using Houdini, Unreal Engine, and Maya
  • Build new environments and iterate on existing ones to meet artistic and gameplay requirements
  • Use procedural workflows in Houdini to efficiently generate and modify environments
  • Assemble and polish environments in Unreal Engine, ensuring visual fidelity and performance
  • Collaborate with designers, lighting artists, and technical artists to achieve a cohesive visual style
  • Optimize assets and environments for performance and memory constraints
  • Maintain clean, organized files and follow established art pipelines and naming conventions
  • Respond to feedback and iterate quickly on environment content

Requirements:

  • Proven experience as an Environment Artist or similar role
  • Strong hands-on experience with Houdini, Unreal Engine, and Maya
  • Solid understanding of environment art fundamentals: composition, scale, lighting, and storytelling
  • Experience updating and maintaining existing environments as well as building new ones from scratch
  • Knowledge of real-time rendering constraints and optimization techniques
  • Ability to work collaboratively in a team-based production environment
  • Strong problem-solving and communication skills

Nice to have:

  • Experience with procedural environment generation
  • Familiarity with shaders, materials, and texture workflows
  • Experience working on games, simulations, or real-time interactive projects
  • Knowledge of version control systems (Perforce, Git, etc.)
  • Exposure to additional tools such as Substance, ZBrush, or World Machine

Additional Information:

Job Posted:
January 29, 2026

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