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Bluecadet is looking for a Freelance Unity Developer to collaborate on immersive, installation-based experiences. The role involves working with an interdisciplinary team to prototype and build robust interactive systems combining Unity development with media integration, pose tracking, and user interaction for museums, cultural institutions, and forward-thinking brands.
Job Responsibility:
Develop and optimize interactive experiences in Unity for physical installations and museum environments
Integrate computer vision systems, including AI-based hand, skeleton, or pose tracking methods
Implement and animate 3D characters, including rigging and mapping to real-time input
Collaborate with design, content, and AV teams to ensure seamless integration of digital and physical components
Build prototypes to test interaction models and user flow
Participate in technical planning, documentation, and troubleshooting across all phases
Contribute to on-site setup, testing, and refinement as needed
Requirements:
3–5 years of professional experience in Unity development, ideally with physical or installation-based projects
Strong proficiency in C# and Unity’s 3D engine workflows
Experience working with computer vision frameworks (OpenCV, MediaPipe, or similar)
Understanding of real-time 3D character animation, rigging, and user-driven motion mapping
Comfortable working closely with designers, AV vendors, and fabricators
Excellent problem-solving and debugging skills
Strong communication and documentation abilities
Nice to have:
Familiarity with pose estimation and motion capture pipelines
Experience developing interactive media for museums or public spaces
Knowledge of hardware and sensors (depth cameras, projection, motion tracking)
Understanding of performance optimization for real-time graphics