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Meta is seeking an experienced Interaction (UI/UX) Sound Designer to join our Creative Audio team. Our mission is to create meaningful experiences that enhance human connection through the power of audio. Your focus will be on defining audio and haptics experiences for Meta’s Reality Labs devices (Quest, Ray-Ban Meta) and software (Horizon, MetaAI App). Embedding yourself with Product Design, you will join a team of sound designers who ship high-quality experiences that enhance the overall user experience across all of our products. You will be involved in all aspects of the design process, from concept to iteration and refinement, to preparing and implementing assets, to testing performance and approving designs for public release. As a centralized team, we touch nearly every product Meta produces, making us integral to the company's success. We collaborate with teams across Meta to drive sonic innovation and create meaningful experiences.
Job Responsibility:
Lead and drive complex interaction audio design + haptics projects through completion
Craft unique, memorable, and landmark sonic experiences for the 3+ billion people who use Meta technologies
Use proven understanding of UI/UX sound design to define and distill broad concepts into actionable deliverables
Navigate and develop complex AI tools and processes to increase sprint velocity
Contribute to the development of sound design systems by establishing audio design standards, guidelines, and best practices
Act as a source of truth for all things sound including design, design standards, best practices, and implementation guidelines
Execute in time-sensitive and highly fluid environments
Clearly present complex work to executive leadership at a rapid cadence
Collaborate closely with other sound designers to ensure systems alignment across products
Collaborate closely with all partners to determine scope of work, planning, and execution of sound design and implementation
Influence key business decisions within the organization and product/business area, leveraging clear data-driven decision making
Influence and create unique, memorable sonic experiences in order to maintain quality and leverage existing resources for product consistency and efficiency
Develop and maintain a consistent sonic brand identity across key Meta touchpoints
Give and solicit feedback from other sound designers in order to continually raise our bar for quality
Requirements:
8+ years creating UX sonic experiences for future hardware and immersive software
Demonstrated experience creating bespoke interaction sound design for high-profile products
In-depth experience working with Pro Tools and/or other professional DAWs
Experience with sound design synthesis, latest plugins, and foley recording
Understanding of human-centered design
Experience troubleshooting and problem solving complex technical issues
Understanding of Design Systems and systems thinking
Experience testing implementation of sounds
Understanding accessibility requirements
Experience managing, scoping, and communicating project milestones and deliverables
Demonstrated time-management and organizational skills to meet delivery specifications and deadlines
Experience communicating effectively with technical teams and software developers to ensure seamless and efficient sound implementation
Nice to have:
Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
Experience with audio middleware (Wwise, FMOD)
Video editing skills (Premier Pro, Final Cut, Avid, etc)
Experience mixing in a variety of formats, including spatial audio
Understanding of programming and technical sound paradigms in VR, AR, or other immersive mediums
Experience prototyping and presenting in product design tools (Figma)
Experience designing UI/UX audio specifically for AR and VR experiences
Proven experience distilling broad concepts into actionable deliverables for AI behaviors and interactions
Experience creating audio for system-level software development