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Lead 1-3 projects (max. based on the need) on your own across web, SaaS, and mobile. Also serve as an individual contributor in minimum 2 projects. Collect project needs with the Design Manager and presales team when needed. Understand the problems of clients and users. Turn them into a clear design plan. Work with the PM to set timelines and break big tasks into small ones. Run research, information architecture, personas, and card sorting. Do UX audits using heuristic rules. Review existing products. Run whiteboard challenges in front of clients when needed. Build design systems from scratch. Hand them to junior designers with clear notes on how to use them. Keep the token systems updated and growing. When design is done, hand off to developers with full clarity and support. Mentor and lead the design team. Help them grow toward Senior level. Keep working on your own growth at the same time. Present designs to clients with clear reasons, online and in person, often with [MENA / international] clients. Defend your choices with confidence and good storytelling. Make clean slides. Get client approval. Know what each client wants from interactions and animations. Share these ideas clearly with the animation team. Work closely with developers during build for pixel-perfect results. Drive accessibility, conversion rate optimization, and clear, measurable design results. Set and meet your own learning goals every quarter. Build strong team culture and trust. Make the team inclusive and friendly. Celebrate wins. Give steady support. Be fair to everyone.
Job Responsibility
Lead 1-3 projects on your own across web, SaaS, and mobile
Collect project needs with the Design Manager and presales team
Run research, information architecture, personas, and card sorting
Build design systems from scratch
Mentor and lead the design team
Present designs to clients with clear reasons
Know what each client wants from interactions and animations
Drive accessibility, conversion rate optimization, and clear, measurable design results
Build strong team culture and trust
Push the team to use AI
Set up and write down the team's AI workflow for at least 2 design stages
Use multi-step prompts and agent-style workflows
Use AI code tools to build small working prototypes
Check new AI design tools often
Requirements
Hard Skills: Expert in Figma: auto-layout, components, tokens, advanced prototyping, and constraints
Build design systems from scratch
Advanced Photoshop and Illustrator
UX research and audits
Conversion rate optimization, accessibility, and developer handoff
AI workflow design: build a repeatable multi-step AI workflow for a design process and train juniors to use it
Advanced AI prompting: use multi-step prompts, system prompts, and agent workflows to automate repeat design tasks fast
AI-assisted prototyping: use AI code tools to build small working prototypes faster and raise the quality of what clients see
AI tool evaluation: check new AI tools often, write short comparison notes, and bring suggestions to the Design Manager
Soft Skills: Have an adaptive mindset
Strong and steady leadership
Excellent English in all channels
Tell clear design stories backed by data and skill
Mentor 4 to 6 designers
Improve team processes on your own
Lead AI change in the team
Qualifications: Bachelor's degree or equal
4 to 7 years, including some past experience mentoring or leading designers
Diploma in Graphic Design
A recognized portfolio with measurable outcomes
Clear track toward Lead / Design Manager
Nice to have
advanced prototyping with Protopie or Framer
user testing with Maze or similar tools
What we offer
Salary: Negotiable + Commission (Variable)
Two weekly holidays
Full subsidized lunch and snack facilities
Yearly salary review
Two festival bonuses
Professional development opportunities (courses, tools, certifications)
A creative, design-first, and collaborative work environment
Team hangouts and sports activities (Table Tennis, Foosball, indoor games)
Health insurance benefit after completion of 1 year