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We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love. You'll own the visual quality of Colonist's UI. That means translating game mechanics into beautiful, intuitive interfaces, and making every button, animation, and screen feel like it belongs in a world players want to stay in. You'll work closely with developers and product to ship work that reaches millions of players. This isn't a support role. We want someone who pushes quality forward independently and treats the product like their own.
Job Responsibility:
Own the visual quality of Colonist's UI
Translate game mechanics into beautiful, intuitive interfaces
Make every button, animation, and screen feel like it belongs in a world players want to stay in
Work closely with developers and product to ship work that reaches millions of players
Create high-quality UI designs that set a new standard for creativity and usability
Create animations and motion that make interactions feel alive and intentional
Collaborate with developers and QA to ensure designs ship as intended
Identify and solve visual problems without waiting to be asked
Requirements:
Strong portfolio showing game UI, interaction design, or animation work
Proficiency in Figma or equivalent tools
Solid grasp of animation principles and motion design
Understanding of game mechanics and how UI serves gameplay
Clear, structured written communication
Nice to have:
Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling)
Game sound design experience
What we offer:
Competitive salary paid in USD
Stock (own a piece of Colonist)
Unlimited vacation
Yearly team offsite
Full work equipment
Budget to experiment with any AI tool you want
Stock options: you'll own a piece of what you're building
Access to all company metrics and internal discussions