This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
IO Interactive is looking for a skilled Tools Programmer to join our Backbone team and help power the tech behind our games. You’ll be working across multiple flagship projects - our James Bond game, 007 First Light, our ambitious Project Fantasy, and the HITMAN universe - building and evolving tools in our proprietary Glacier engine. Together with artists, designers, and programmers, you’ll create robust, user-friendly workflows that let our teams move faster, experiment more, and bring world-class gameplay to life.
Job Responsibility:
Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert
Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows
Customize, extend, and integrate DCC-related tools and pipelines to support project-specific requirements
Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments
Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams
Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation - bringing valuable insights into the evolution of Glacier's tool ecosystem
Share Blender expertise with the DCC tools team
Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices
Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution
Requirements:
Deep expertise in Blender (Python API, add-ons, workflows)
Solid knowledge of other major DCCs (Maya, MotionBuilder)
Advanced understanding of interchange formats (FBX, USD) and their SDKs
Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration
Proficient in Python, with strong skills in code architecture and scalable tool design
Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code
Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred
Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments
A strong collaborator and communicator who can uncover and interpret the real needs of content creators