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Texture Artist

United Kingdom, London · Job Posted April 10, 2026
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Job Description

Are you a creative visionary with a passion for bringing CG creatures and environments to life? Join ILM as a Texture Artist and become part of a team that defines excellence in the visual effects industry. We're seeking an artist who embodies our collaborative spirit and creative ambition to create textures and surface details for our world-class productions.

Job Responsibility

  • Develop high-quality textures for 3D characters, digital doubles, and creatures, with a strong focus on surface realism
  • Adapt to production needs by supporting hard-surface and environment assets where required
  • Combine artistic, technical, procedural, and hand-crafted techniques to deliver high-quality assets on time and within budget
  • Collaborate closely with Show supervision, Modelers, and Look-Development TDs to ensure consistency and excellence in achieving a photorealistic finish
  • Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices

Requirements

  • Proven experience in VFX texturing, with a portfolio demonstrating strong photorealistic asset work
  • Strong production experience using Mari within established pipelines
  • Comfortable exploring procedural and node-based approaches as part of a flexible texturing workflow
  • Familiarity with photogrammetry workflows and data processing
  • Expertise in crafting digital materials that mimic real-world reference
  • Working knowledge of UV mapping principles
  • Strong organisational and time-management abilities to navigate schedules and meet project demands
  • Collaborative mindset, engaging constructively with teammates and cross-department partners
  • Exceptional attention to detail and a keen eye for realism
  • A solid understanding of film production and computer graphics workflows

Nice to have

  • Proven production experience with Mari
  • Experience with Substance Designer and/or Painter is a plus
  • Familiarity with Katana, Nuke, and look-development workflows
  • A basic understanding of the full CG pipeline
  • Production experience with industry-standard tools and software

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