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Technical / Senior Technical Designer

United Kingdom · Job Posted April 23, 2026
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Job Description

At The Multiplayer Group (MPG), we create world-class multiplayer experiences through Co-Dev and Full-Dev partnerships. Our people-first culture supports a diverse, global team in a welcoming and flexible work environment. With teams spread worldwide, we prioritise connection—both online and in person. Giving back is central to who we are, with a focus on local communities, education, and sustainability. We are seeking a Technical Designer to work on multiple unannounced titles. You will have a direct impact on key gameplay, scripted events, and the moment-to-moment player experience. This role sits at the intersection of design and engineering, and you will be responsible for implementing scripted events and building scalable solutions - all crucial to the gameplay experience.

Job Responsibility

  • Develop, iterate, and deliver high-quality gameplay assemblies and playable experiences for our AAA co-development partners
  • Act as a vital interface between our design and engineering teams, helping to develop, iterate, and maintain new features and tools before deployment
  • Working across any stage of a game’s gestation, from concept and prototype to soft launch and live updates
  • Embracing MPG’s methodology by advocating for quality and maintaining a deep understanding of the client’s design process
  • Serving as a technical resource to ensure the provision of tools, documentation, technical support, and the dissemination of best practices
  • Testing new features as an experienced user, providing feedback, and suggesting improvements to tools, methods, and bug fixes
  • Prototyping gameplay features and implementing elements that are complex, abstract, or technically challenging, impacting the entire game
  • For Senior-level: Digesting and solving high-level feedback into actionable work, collaborating directly with production to ensure a release-quality standard

Requirements

  • A passion for making and playing a broad range of games
  • Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles
  • Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation
  • A proven ability to work collaboratively across disciplines and communicate effectively using technical language
  • Solid analytical and problem-solving skills, driven by a curiosity to understand how things work
  • Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably
  • Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints, and experience with a scripting or programming language

Nice to have

  • Experience working on a shipped multiplayer game from pre-production through to launch
  • Experience working in a generalist role across all facets of game design
  • Experience with meta or monetisation mechanisms for Free-to-Play design
  • Experience designing games for console and/or PC platforms
  • Experience in UI/UX design
  • Experience using UEFN/Verse/Scene Graph

What we offer

  • Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life
  • Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported
  • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family
  • Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about
  • Parental leave: Family-first policies that support parents and caregivers with flexibility and balance
  • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career

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