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We are seeking a Technical Pipeline Artist to help refine, enhance and innovate the development pipelines that power our projects - this is your chance to join a studio famous for the Sniper Elite series, and fresh off the success of Atomfall, our biggest game launch to date. In your role as a Technical Pipeline Artist you will dive into learning and evaluating our existing game development pipelines, with an aim to improve the efficiency and quality of our work. You will work with artists and programmers, to review creative processes and identify opportunities for improvements to ensure our games are progressive and in line with the direction of industry standards. This is a real opportunity to influence the technical art of Rebellion’s future projects and collaborate with our internal Machine Learning department on cutting edge development tools. A large part of this role will involve machine learning and AI. Rebellion is exploring the power of these tools to improve our development processes, we're doing so with an ethical approach and commitment to responsible AI development, with a goal of facilitating the creativity of our artists, not replacing it.
Job Responsibility:
Maintain and improve existing art workflows and practices
Help with the development and implementation of AI/ML powered processes in an ethical manner
Identify inefficiencies in the art creation workflows and propose solutions
Design and implement new pipeline and optimisation tools to aide content creation
Guide artists in learning new and best practices in content creation and optimisation
Communicate pipeline improvements and tool adoption to key stakeholders
Author and improve technical documentation and tutorials around our tools
Proactively gather knowledge of new and up and coming tools or software, including within the ML and AI spaces
Requirements:
Strong understanding of game development and art creation workflows
Demonstrable experience creating automation pipelines for game development
Familiarity with neural networks, machine learning algorithms, generative models and fine-tuning models
Strong communication skills across disciplines of game development
Good experience within Maya, Blender or 3DS Max
Solid understanding of runtime performance costs and how to optimise content
Nice to have:
Knowledge of procedural content creation packages is a bonus
Experience with photogrammetry is advantageous
What we offer:
22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
Private Medical Insurance, healthcare cash plan, including dental and Vision
Life Assurance, Income Protection & Critical Illness Cover
Enhanced Family Leave
Interest Free, Tax-Free loans
Enhanced Pension Scheme
EAP a range of Mental Health and Wellbeing Support
Plus loads more… including a wide range of discounts, freebies, and social events