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Technical Pipeline Artist

United Kingdom, Oxford · Job Posted February 18, 2026
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Job Description

We are seeking a Technical Pipeline Artist to help refine, enhance and innovate the development pipelines that power our projects - this is your chance to join a studio famous for the Sniper Elite series, and fresh off the success of Atomfall, our biggest game launch to date. In your role as a Technical Pipeline Artist you will dive into learning and evaluating our existing game development pipelines, with an aim to improve the efficiency and quality of our work. You will work with artists and programmers, to review creative processes and identify opportunities for improvements to ensure our games are progressive and in line with the direction of industry standards. This is a real opportunity to influence the technical art of Rebellion’s future projects and collaborate with our internal Machine Learning department on cutting edge development tools. A large part of this role will involve machine learning and AI. Rebellion is exploring the power of these tools to improve our development processes, we're doing so with an ethical approach and commitment to responsible AI development, with a goal of facilitating the creativity of our artists, not replacing it.

Job Responsibility

  • Maintain and improve existing art workflows and practices
  • Help with the development and implementation of AI/ML powered processes in an ethical manner
  • Identify inefficiencies in the art creation workflows and propose solutions
  • Design and implement new pipeline and optimisation tools to aide content creation
  • Guide artists in learning new and best practices in content creation and optimisation
  • Communicate pipeline improvements and tool adoption to key stakeholders
  • Author and improve technical documentation and tutorials around our tools
  • Proactively gather knowledge of new and up and coming tools or software, including within the ML and AI spaces

Requirements

  • Strong understanding of game development and art creation workflows
  • Demonstrable experience creating automation pipelines for game development
  • Familiarity with neural networks, machine learning algorithms, generative models and fine-tuning models
  • Strong communication skills across disciplines of game development
  • Good experience within Maya, Blender or 3DS Max
  • Solid understanding of runtime performance costs and how to optimise content

Nice to have

  • Knowledge of procedural content creation packages is a bonus
  • Experience with photogrammetry is advantageous

What we offer

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events

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