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Technical Director

Snail Games

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Location:
United States, Loveland

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Category:
IT - Software Development

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Contract Type:
Not provided

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Salary:

140000.00 - 170000.00 USD / Year

Job Description:

Technical Director – Studio Sirens. About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio. About the RoleWe’re seeking a hands-on Technical Director with a CTO mindset who is able to set technical vision, lead a small team, and personally build full-stack features end-to-end. Near-term focus includes console porting and optimization (Xbox, PlayStation, Switch, PC) plus owning pipelines, certification paths, and performance. Long-term, you’ll steer tech for new titles from prototype to launch while partnering closely with the studio director.

Job Responsibility:

  • Set and own studio-wide technical direction
  • balance roadmap with near-term delivery
  • Lead porting initiatives across consoles/PC, including platform compliance, performance, and certification
  • Architect and implement gameplay, tools, build/CI, and network/infrastructure systems as an IC when needed
  • Recruit, mentor, and direct a small engineering team
  • establish standards, code review, and runtime/perf budgets
  • Define pipelines for profiling, optimization, crash/telemetry, and release management
  • Partner with design/production on scope, estimates, and risk
  • translate tech decisions into business outcomes

Requirements:

  • 10+ years professional software development
  • 3+ in senior/lead or tech leadership
  • Proven delivery of shipped products or platforms
  • comfort operating lean and hands-on
  • Unreal Engine Experience: Proficiency with Unreal Engine, with a preference for experience in UE4 or earlier versions
  • Strong C++ and/or other systems languages
  • deep understanding of runtime performance, memory, and build systems
  • Track record with console development or porting, including optimization and certification workflows
  • Clear communication, planning, and stakeholder alignment skills

Nice to have:

  • Familiarity with Ark ASA or Atlas Modkit environments
  • Multiplayer networking/matchmaking, backend services, or cloud deployment experience
  • Startup/studio-building experience (hiring, vendor evaluation, budgets, tech/vendor roadmaps)
  • CI/CD at scale, automated testing, and observability (crash, perf, and gameplay metrics)
What we offer:
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Additional Information:

Job Posted:
December 12, 2025

Employment Type:
Fulltime
Work Type:
Hybrid work
Job Link Share:
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