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We are looking for an experienced Technical Artist to join the mo.co team in Helsinki to help us deliver amazing & high performing visuals for our players. As a Technical Artist, you’ll bridge the gap between art and technology - designing efficient workflows, crafting shaders, and ensuring our art assets look and perform beautifully in-game. You’ll collaborate closely with artists, developers, and technical partners to make sure the team works seamlessly across creative and technical disciplines. Your work will shape both the visual fidelity and the production efficiency of our game.
Job Responsibility:
Design and maintain art workflows and pipelines, ensuring efficient collaboration between art and tech
Act as a bridge between artists and developers, finding creative solutions that balance artistic vision with technical realities
Keep in-game assets, environments, and characters optimized for performance and quality
Help external partners with workflow design and technical art challenges
Develop shaders for lighting, materials, and visual effects, including special and stylized shaders
Provide feedback and feature suggestions for our proprietary engine and editor to ensure an artist-friendly, stable experience
Create and maintain Maya tools for art pipeline (Python/Mel)
Requirements:
Strong understanding of how art and technology intersect in game development
Experience creating and optimizing shaders and lighting setups
Solid background in Maya, Substance, or similar tools for 3D and texturing workflows
Proven ability to design and maintain efficient art production pipelines
Strong communication skills and a collaborative mindset across art and engineering teams
Nice to have:
Experience working on stylized or mobile games
Familiarity with performance optimization for environments and characters
Experience designing tools or features for proprietary editors or pipelines
Passion for both art and technology, and a drive to make workflows smoother for everyone