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We’re looking for a highly skilled Technical Artist to shape our game and help establish and sustain a pipeline for maintaining and creating mobile Graphical Assets. As a tech artist in Sciplay you will work along with artists and programmers to integrate assets into the mobile game. You will work from within the Unity Editor and be responsible for profiling the game & identifying problematic areas in order to create solutions for various platforms.
Job Responsibility:
Integrating assets into the game engine and building performant in-game assets
work with Studio Directors, Art Director, and Lead Programmers to ensure product quality
A problem solver
Perform critical artistic and process decisions to produce the best quality product
Provide detailed information on the game status and builds
Profile app performance and render issues using given tools to identify problem areas and draw call issues
Create and modify existing tools, scripts, or assets for mobile
Requirements:
At least 1 year of professional experience in Unity Engine
Upper-Intermediate English (daily communication)
At least 3 years of experience in a 2D package, preferably Photoshop, and sprite atlas management
Experience in developing the mobile platform
Nice to have:
Basic knowledge of scripting (C#)
Basic knowledge of Shaders
Previous experience working in the gaming industry