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Technical Artist (UK-based 12 month Fixed Term Contract). Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. You'll be based out of our new state of the art space located in the heart of the city of London EC1.
Job Responsibility:
Integrate and contribute to the team creating innovative experiences
Supporting the team with in depth shader and post process knowledge
Requirements:
Troubleshooting art pipeline and providing solutions
Optimisation suggestions for all aspects of art within a game
Create and optimise material shaders and blueprints
Work closely with the code and art teams
Critique and iterate in a group
Follow and recreate established art styles
Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes
Experience creating and optimizing shaders
Creative and self motivated
Strong and versatile VFX skills
Experience in Unreal 4
Experience using Maya
Extremely quality oriented
Blueprint experience
Strong verbal, written and visual communication skills
An artistic education to at least graduate level
Strong folio including examples of shader work
Nice to have:
Successfully worked with iterative development and rapid game play prototyping
Console development experience
Lighting skill
Houdini knowledge
What we offer:
Excellent holiday package
Regular social events
A friendly, focused, ambitious and relaxed working environment
Ongoing training and development, with career progression
Group Private Medical Insurance provided by BUPA
Group Life Insurance
Employee Assistance Programme
Private Dental Insurance
Group Income Protection
Company Pension Scheme
Cycle To Work Scheme
Eye-Care Vouchers
Bean to cup coffee machine in the studio
Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks
In-house clubs and socials
Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events