This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
As a Technical Artist at High Moon you’ll be joining a team that’s passionate about high-quality content creation, who think outside the box, and are dedicated to creating optimal pipeline and optimization tools in different areas of content development. The areas of content development can be physically correct art development, lighting and shaders, rigging, animation, or effects. Our team is a multidisciplinary group serving as a bridge between art, design, and engineering. We provide our teams with effective implementation tools, complex assets templates, and final content which must not only meet the high-quality standard but also be optimized to be as efficient as possible. Our team is also responsible for analyzing content performance, advise on, and provide processes to ensure the final content runs at the expected frame rate. This role is based in our Carlsbad, CA office and follows an onsite work schedule of four days per week.
Job Responsibility:
Help define the technical quality standards, overseeing the development of art pipelines
Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio
Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
Create tools and processes that assist in authoring environment art, VFX, destruction simulations, animation, lighting, and post process effects
Stays current on industry standard content creation tools and techniques
Create and maintain technical documentation
Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
Offer technical support to the art team in day-by-day production issues
Assist in game profiling and generating report to help content creators get their assets within budget
Requirements:
5+ years' experience working in technical art or technical animation roles
Excellent verbal and written communication skills catering to engineers and artists as needed
Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.
Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis
Object oriented software design skills using Python, C#, C++, or similar languages
Bachelor's degree in a related field or equivalent work experience
Nice to have:
Working knowledge of linear algebra (vector math) as it pertains to 3d environments
Programming experience in Python and C++
Experience building Houdini assets
What we offer:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match, tuition reimbursement, charitable donation matching
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others