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We have an opportunity for a Steam Education Tutor to join the team and support the planning, delivery, and evaluation of high-quality learning experiences in Science, Technology, Engineering, Arts, and Maths (STEAM). Working under the direct line management of the e-STEAM Senior Coordinator, the tutor will deliver engaging sessions for children, young people, adults, and families across schools and wider community settings.
Job Responsibility:
Support the planning, delivery, and evaluation of high-quality learning experiences in Science, Technology, Engineering, Arts, and Maths (STEAM)
Deliver high-quality, engaging e-STEAM sessions for children, young people, adults, and families, maximising the use of the Digital Skills Lab and its technologies
Support the planning, development, and evaluation of the e-STEAM programme content under the guidance of the e-STEAM Senior Coordinator, embedding Digital Skills Lab resources throughout
Assist teachers, community partners, and residents to enhance confidence and knowledge in delivering STEAM learning activities using the Digital Skills Lab
Create practical opportunities for participants of all ages to develop digital skills, creativity, and problem-solving through hands-on use of Digital Skills Lab resources
Deliver community-based sessions that engage families and wider local groups, promoting inclusion, digital literacy, and lifelong learning beyond the school setting
Understand the Club’s Safeguarding policy, procedures, and best practice guidelines
Use this understanding to ensure safe working practices, appropriate reporting of concerns and contribute positively to an Anti-bullying environment
Requirements:
Experience of planning and preparing engaging and inclusive sessions
Good understanding of coding and robotics
Ability to plan, prepare and deliver STEM interventions
Knowledge of the requirements of National Curriculum across STEAM subjects (Science, Technology, Engineering, Arts & Maths)
Experience working with children identified as SEND
Experience of working with young people from age 5-11
Creative and innovative in planning and delivering sessions for participants