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Sr. Game Designer

China, Shanghai · Job Posted July 13, 2026
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Job Description

Job Title: (Sr.) Game Designer. Requisition ID: R027759. Job Description: Objectives & Responsibilities: • Analyze competing domestic and international games. Understand gaming industry trends and set the product direction accordingly. Conduct analysis on project feasibility. • Design core gameplay, ensuring the fun elements and game profitability. • Set up the game’s main structure and logic rules, design values, gameplay, system function, basic interface, user consumption system, etc. • Work closely with Studio Director and all teams, to coordinate the resources of programmers and artists, to ensure completion of the project goal. • Work with User Research Manager and other team members to solicit feedback. • Design and make the work arrangements, guide and supervise the developing process, establish a quick and effective development system. • Coordinate with each department and guarantee the optimal configuration of game resources. Qualifications: • Have at least 6 years’ game design experience in the Senior Game Designer role, 2 years’ and above experience in the Lead Designer role is preferred. • Proven experience as lead designer or key designer, for successful free to play domestic games. • Involve in the whole process of project development. • Have good technical understanding of game development with an ability to design systems and tools. • Have deep knowledge of Chinese gamers and how they play, and their spending habits. • Familiar with the leading games in the market with profound understanding of the industry. Have full knowledge of player demand and interest points. • Have good experience in game system design, numerical design, level design, world outlook design. Requirements: • Skillful in using different game design software. Eager to learn new ideas, techniques and trends to help the game development. • Great communication skill. Understand how to present idea with impact and influence. • Good understanding of game balance and playability. Creative and welcome challenge. • Ambitious about creating top-level online game products. Passionate about gaming industry and a fan of shooting games. • Strong sense of responsibility. Quality oriented, and able to resolve problems throughout obstacles, to ensure the best output of the design. • Abilities for adapting to change and meet different demands for producing. • Activision Blizzard | Human Resource • A team-player, can establish good relationship with different teams, to help improve the cooperation between different functions. • Can inspire people to work closely together towards the same goal. • Good English skill is a plus.

Job Responsibility

  • Analyze competing domestic and international games
  • Design core gameplay, ensuring the fun elements and game profitability
  • Set up the game’s main structure and logic rules, design values, gameplay, system function, basic interface, user consumption system, etc
  • Work closely with Studio Director and all teams, to coordinate the resources of programmers and artists, to ensure completion of the project goal
  • Work with User Research Manager and other team members to solicit feedback
  • Design and make the work arrangements, guide and supervise the developing process, establish a quick and effective development system
  • Coordinate with each department and guarantee the optimal configuration of game resources
  • 参与《使命召唤》系列相关游戏内容的设计、开发与迭代,包括但不限于 Gameplay、关卡、模式、系统、任务、AI、活动或其他玩法内容
  • 根据项目需求,独立或协作完成玩法方案、设计文档、配置需求、实现跟进、测试反馈、问题修正和上线追踪
  • 主动研究射击游戏、COD 系列、竞品产品、玩家体验和相关设计资料,持续提升对射击游戏体验、玩法趋势和玩家行为的理解
  • 与程序、美术、动画、音频、测试、制作人及海外团队紧密合作,推动设计方案从概念走向可落地的游戏内容
  • 对自己负责的内容,或自己认为值得推动的内容,保持高度自我驱动力;能够主动思考、主动提案、主动跟进并推动结果
  • 持续关注最终呈现给玩家的体验质量,不只满足于“把任务做完”,而是真正关心玩法是否成立、体验是否顺畅、反馈是否清晰、玩家是否能够获得足够好的体验
  • 面对新的设计领域、技术限制或复杂问题时,能够主动学习、拆解问题、寻找资料、组织信息,并推动解决方案落地
  • 积极关注并尝试新的开发方式、工具和技术,包括新引擎、新软件、新平台、AI、自动化流程等,用合适的方法提升设计质量、沟通效率、原型验证、资料研究和生产效率
  • 根据经验和项目需要,负责更大的 feature area 或复杂内容模块,帮助制定设计目标,维护设计质量,协调多人贡献,并推动内容从概念到实现、迭代和上线
  • 对于高级 / Lead 级候选人,指导其他设计师,review 设计方案,支持设计规划,帮助建立设计标准,并为更大范围设计团队的成长和效率做出贡献

Requirements

  • Have at least 6 years’ game design experience in the Senior Game Designer role, 2 years’ and above experience in the Lead Designer role is preferred
  • Proven experience as lead designer or key designer, for successful free to play domestic games
  • Involve in the whole process of project development
  • Have good technical understanding of game development with an ability to design systems and tools
  • Have deep knowledge of Chinese gamers and how they play, and their spending habits
  • Familiar with the leading games in the market with profound understanding of the industry
  • Have good experience in game system design, numerical design, level design, world outlook design
  • Skillful in using different game design software
  • Great communication skill
  • Good understanding of game balance and playability
  • Ambitious about creating top-level online game products
  • Passionate about gaming industry and a fan of shooting games
  • Strong sense of responsibility
  • Abilities for adapting to change
  • A team-player
  • Can inspire people to work closely together towards the same goal
  • Good English skill is a plus

Nice to have

  • 有 FPS/TPS、多人竞技、PvP、PvE、开放世界、生存撤离、战术射击或动作游戏相关研发经验
  • 有关卡设计、系统设计、Gameplay 设计、任务设计、AI 设计、数值设计、Live Ops、商业化设计或其他专项设计经验
  • 深度体验过《使命召唤》系列,尤其是多人模式、Warzone、僵尸模式或其他核心玩法内容
  • 熟悉主流射击游戏或相关产品,例如 Battlefield、Apex Legends、PUBG、Escape from Tarkov、Delta Force、Rainbow Six Siege、The Finals 等
  • 有 Unreal、Unity、脚本、数据配置、原型制作、Mod、地图编辑器或其他游戏开发工具使用经验
  • 积极关注并使用新型游戏开发工具和工作方式,例如新引擎、新编辑器、新设计 / 协作软件、数据分析工具、自动化流程、AI 工具或其他能提升研发效率与内容质量的新技术
  • 有使用新工具进行原型验证、设计表达、资料研究、内容生成、流程优化或跨团队协作的实际经验
  • 有全球化项目、海外团队协作或英文工作环境经验
  • 有带领设计师或跨职能 feature team 的经验;能够管理多个工作流的设计质量;有指导中高级设计师,或为大型 feature、模式、系统、内容模块制定并推动设计方向的经验
  • 有参与高层级设计规划、团队结构建设、设计 review 流程、feature ownership 模式或长期内容策略的经验

What we offer

  • 双休
  • 年假、节日假期、病假等福利完善

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