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This role designs user experiences that enhance digital products and support business objectives through customer-focused solutions. It involves creating core design deliverables such as wireframes, mockups, and prototypes to communicate design concepts effectively. The role requires collaboration with product and development teams to align design solutions with technical and business requirements. Success is measured by the delivery of intuitive, consistent, and innovative design outputs that meet project goals and user needs. The work impacts organizational outcomes by improving product usability and contributing to a cohesive digital ecosystem for customers.
Job Responsibility:
Produce interactive learning experiences using emerging technologies that model real-world customer and tool interactions with minimal oversight
Own the end-to-end lifecycle of learning experience products, from discovery, through design, build/prototype, implementation, and post-launch evaluation
Serve as a consultant to cross-functional teams by translating instructional goals into interactive experiences tied to performance objectives
Collaborate with cross-functional partners (IT, Cyber, Platform, Operations, etc.) to ensure learning experiences are technically feasible and scalable
Advise on high-level design strategy to align learning experience efforts with organizational goals
Review, iterate, and refine learning experiences based on stakeholder feedback, learner performance data, and observed behavior within simulated experiences
Also responsible for other duties/projects as assigned by business management as needed
Requirements:
Bachelor's Degree plus 5 years of related work experience OR Advanced degree with 3 years of related experience
Acceptable areas of study include Computer Science, Engineering or a related field
4-7 years Related working experience
User Experience Design
Interactive Experience Design Ability to design and build interactive, scenario-based learning experiences that simulate real-world workflows, systems, and decision-making
Learning Experience Development Understanding of how adults learn through applied practice, feedback, and repetition within simulated environments
Consulting & Influence Ability to advise, guide, and influence cross-functional partners without direct authority
Data-Informed Iteration Ability to review learner performance data, feedback, and observed behavior to refine and improve learning experiences
Product Ownership Ability to own products from Discovery to Evaluation ownership
Communication and Collaboration Ability to clearly communicate concepts, rationale, and experience decisions to diverse stakeholders and business partners
At least 18 years of age
Legally authorized to work in the United States
Nice to have:
Game Theory & Design Experience with common game elements and building in a game engine (Unreal, Unity, Construct 3, etc.)
Front-end design Create visuals, interactions, and functional components of simulations using HTML, CSS, and JavaScript.