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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Job Responsibility:
Working on the overall Soundscape and the mix of our games based on the Audio Vision
Translate the Vision into the Soundscape - the result our players will hear when playing our games
Help designing and using interactive mixing systems to create the Soundscape of the Game
Collaborate and align with the Technical Audio team
Ensure the loudness standards and TRCs for all platforms are met
Support all Endpoints
Support the Audio Producer by estimating tasks and working and communicating correctly in Jira
Communicate with all other Audio Department team members to achieve the best results for the Soundscape
Requirements:
Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title
Solid execution of an Audio Vision
Solid in mixing pipelines and routines
Solid understanding of the Game Audio pipeline from Asset to Soundscape
Solid general audio production knowledge: how assets are created, mixed and mastered
Solid mastering of Wwise
Nice to have:
Good communication skills
Solid knowledge of linear mixing techniques
What we offer:
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
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