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Join AMD’s Validation Automation team to help bring cutting-edge upscaling, frame generation and other ML-based technologies to millions of gamers. If you love playing games, tinkering with hardware, and 3D graphics, this role will put you at the center of real-world graphics engineering and product integration. You’ll collaborate with experienced engineers to validate, integrate, and optimize FSR across engines, platforms, and GPUs, contributing to features that ship to game developers and end users.
Job Responsibility:
Contribute to a high-functioning validation automation team
Collaborate closely with the feature teams and project managers to deliver quality solutions and the automation technology to support them
Create and maintain automated integration tests and validation CI/CD workflows to ensure visual quality, non-regression, stability, and performance across features, models, driver versions, OSes, and graphics hardware
Perform manual and automated testing in Windows environments
Find and report bugs
Ability to summarize and analyze test data, create validation reports, and provide technical recommendations
Participate in code reviews and scrum ceremonies
Enhance validation methodologies used by the team
Requirements:
Experience with performance testing and benchmarking
Working experience with test automation development
Strong programming skills in Python
Good knowledge of testing frameworks and testing principles
Familiarity with Git
Good understanding of Software Engineering Lifecycle and object-oriented design principles
Development experience on Windows and/or Linux
Familiarity with modern software tools and techniques for development
Experience with JIRA for defect tracking
Good analytical and problem-solving skills
Bachelor’s or Master’s degree in Computer/Software Engineering, Computer Science, or related technical discipline
Nice to have:
Good knowledge and hands-on experience in C, C++
Familiarity with CI/CD and Github Actions
Graphics and Gaming Industry experience
Understanding of ML techniques applied to graphics and rendering