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As a Software Engineer on the Teleop & Immersion Team, you will develop intuitive, low-latency teleoperation systems that enable remote control of our humanoid robots. You’ll work closely with engineers, operators, and designers to enhance user immersion and system responsiveness. Your work will directly impact the scalability and effectiveness of teleoperation across our NEO robot fleet.
Job Responsibility
Design, develop, and implement immersive teleoperation systems, including real-time control, low-latency audio/video streaming, and user interfaces
Collaborate closely with robot operators to gather feedback and improve user experience based on real-world use
Work cross-functionally with AI, platforms, controls, and design teams to ensure teleoperation integrates seamlessly with overall robot behavior
Develop innovative strategies for visualizing the robot's state and environment using techniques beyond basic video streaming, such as overlays and sensing feedback
Requirements
Experience in teleoperation, robotics, VR/AR, or related fields, with a strong record of delivering production-grade systems
Strong proficiency in at least two of the following: C++, Python, Swift, C#
Deep understanding of real-time controls, motion retargeting, rigid body dynamics, and kinematics
Experience with low-latency networking protocols, audio-visual streaming, and digital signal processing for real-time applications
Practical experience building immersive solutions, including depth sensing, haptic feedback, or human-computer interaction
Nice to have
Experience with volumetric rendering techniques such as NeRF or 3D Gaussian Splatting