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We're seeking a Software Engineer III to join our client's team. This Temp role supports cinematic content tool work in game development, focused on delivering workflows that empower creatives and it is hybrid at Los Angeles, CA
Job Responsibility
Design, build, and maintain tools and processes in direct collaboration with the Art discipline
Partner with cross-discipline developers to gather requirements
Participate in and guide technical design and implementation
Help shape technical direction and standards for the team
Contribute substantially to the codebase while supporting code quality and maintainability
Requirements
6+ years of game development experience
3+ years of experience building tools for a cross-disciplinary team
3+ years of experience building tools for artists
Professional experience creating tools in Unreal 4 or 5
Extensive contribution to at least one shipped game title