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The Windows Audio team is looking for a Software Engineer II who is passionate about audio and is excited to work with a variety of cutting-edge hardware. Our team focuses on building solutions to enable industry-leading audio technologies for PCs, Xbox, and new classes of Windows-based devices. You will be a member of a newly formed team in IDC, working closely with an experienced team in Redmond to collaborate with internal and external partners to solve challenging problems in the Audio domain. Your work will include building new OS features and driver frameworks to push forward the latest audio hardware technologies, debugging challenging problems to improve end-user reliability, and helping to shape the future of the entire Windows Audio platform.
Job Responsibility:
Design and implement components within the Windows Audio system
Implement features with high quality using automated functional, performance and stress testing
Collaborate with internal and external partners to build features that enable the latest audio hardware technologies
Work closely with external partners, end-users, and support teams to debug and drive issues to closure
Embody our culture and values
Requirements:
Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
OR equivalent experience
Ability to meet Microsoft, customer and/or government security screening requirements
Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter
Nice to have:
Passion for Audio
Deep design, coding, debugging, and problem-solving skills
Solid verbal and written communication
Understanding of Audio concepts (audio software, middleware, drivers, or firmware)
Experience with Windows device driver development including WDF
Familiarity with Windows Media concepts (media pipelines, codecs, and APIs)