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Software Engineer - GUI/OpenGL

United States, Point Mugu 82004.00 - 125000.00 USD / Year · Job Posted March 19, 2026
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Job Description

The Software Engineer will design, develop, integrate, and test advanced software applications with a primary focus on Graphical User Interface (GUI) development using OpenGL and Microsoft Visual Studio. The role requires strong knowledge of real-time rendering, visualization, and user interaction design, as well as the ability to interface software applications with external Radio Frequency (RF) systems. The engineer will collaborate with cross-functional teams, including hardware, systems, and test engineers, to deliver high-performance, mission-focused software solutions for Department of Defense (DoD) programs.

Job Responsibility

  • Design and implement GUI applications using OpenGL, C/C++, and Microsoft Visual Studio to support real-time visualization and system control
  • Develop, integrate, and validate software interfaces that communicate with external RF systems, radios, and hardware components via standard communications protocols
  • Implement data visualization, signal monitoring, and control modules aligned with system-level requirements
  • Collaborate with systems, RF, test, and hardware engineers to define communication protocols and ensure seamless software-hardware integration
  • Optimize GUI performance for real-time responsiveness, rendering efficiency, and reliability
  • Develop and maintain software documentation, including design descriptions, interface specifications, and test procedures
  • Participate in code reviews, system integration events, and software configuration management processes
  • Troubleshoot and resolve software defects, interface issues, and performance bottlenecks
  • Support lab testing, field demonstrations, and customer design reviews as needed
  • Ensure all development activities adhere to internal quality standards and relevant Navy Systems Engineering Technical Reviews (SETR) compliance requirements
  • Knowledgeable with DoDI 5000.02 Adaptive Acquisition Framework (AAF) systems engineering methodology

Requirements

  • U.S. Citizenship is required
  • Bachelors degree in Computer Science, Software Engineering, Electrical Engineering, or related technical field
  • Minimum of 5 years’ experience
  • Must be eligible to obtain and maintain a security clearance
  • 3–8+ years of experience in software development with strong proficiency in C/C++
  • Demonstrated experience designing and implementing OpenGL-based GUIs
  • Experience with OpenGL Shading Language (GLSL), DirectX, or modern rendering pipelines
  • Strong experience with Microsoft Visual Studio development environment
  • Experience integrating software with RF systems, radios, or external hardware interfaces
  • Knowledge of communication protocols such as TCP/IP, UDP, HP-IB/GPIB, USB, serial communication, SCPI or custom hardware interfaces
  • Proficiency with version control tools (e.g., Git)
  • Strong debugging, problem-solving, and analytical skills
  • Ability to work in a fast-paced engineering environment and collaborate with multidisciplinary teams

Nice to have

  • Experience in embedded systems or real-time software development
  • Familiarity with signal processing, RF fundamentals, or wireless communication concepts
  • Prior experience developing software for DoD, aerospace, or mission-critical applications
  • Knowledge of Agile/Scrum development methodologies

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Research, design, develop, test, or supervise the manufacturing and installation...
Location
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Salary
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82004.00 - 125000.00 USD / Year
dcscorp.com Logo
DCS Corporation
Expiration Date
Until further notice
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  • U.S. Citizenship is required
  • Bachelors degree in Computer Science, Software Engineering, Electrical Engineering, or related technical field
  • Minimum of 5 years’ experience
  • Must be eligible to obtain and maintain a security clearance
  • 3–8+ years of experience in software development with strong proficiency in C/C++
  • Demonstrated experience designing and implementing OpenGL-based GUIs
  • Experience with OpenGL Shading Language (GLSL), DirectX, or modern rendering pipelines
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