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Software Engineer, Graphics

United States, Redmond 217000.00 USD / Year · Job Posted March 03, 2026
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Job Description

Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.

Job Responsibility

  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Collaborate with cross-functional teams across Meta on various projects, including camera, graphics, media enhancements, and more
  • Build tools and pipelines for generating realistic synthetic images and video effects
  • Enable high-fidelity experiences through remote compute solutions or mobile device solutions with limited resources
  • Support rendering subsystems for platforms such as Spark AR and Horizon
  • Document and support graphics features
  • Create high-quality, performant, and maintainable code
  • Deliver innovation into products through collaboration with engineering teams

Requirements

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 5+ years software development experience in industry settings or PhD with 2+ years of experience
  • 3+ years of graphics software engineering experience
  • Experience with C/C++ programming
  • Experience with object-oriented and component-based design experience

Nice to have

  • Problem-solving and communication skills
  • Experience delivering AAA (high-quality) Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with either DirectX/Vulkan/OpenGL/Metal

What we offer

  • bonus
  • equity
  • benefits

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