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Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.
Job Responsibility:
Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
Collaborate with cross-functional teams across Meta on various projects, including camera, graphics, media enhancements, and more
Build tools and pipelines for generating realistic synthetic images and video effects
Enable high-fidelity experiences through remote compute solutions or mobile device solutions with limited resources
Support rendering subsystems for platforms such as Spark AR and Horizon
Document and support graphics features
Create high-quality, performant, and maintainable code
Deliver innovation into products through collaboration with engineering teams
Requirements:
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
5+ years software development experience in industry settings or PhD with 2+ years of experience
3+ years of graphics software engineering experience
Experience with C/C++ programming
Experience with object-oriented and component-based design experience
Nice to have:
Problem-solving and communication skills
Experience delivering AAA (high-quality) Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience
Knowledge of ray tracing, rasterization and linear algebra
Experience with low level performance profiling and optimization
Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
Experience with either DirectX/Vulkan/OpenGL/Metal