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At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.
Job Responsibility
Collaborate with research engineers to transform proof-of-concept prototypes into robust, production-ready solutions with a high standard of quality
Partner with external game developers and internal AMD teams to integrate advanced graphics technologies into real-world applications and titles
Optimize, extend, package, and document high-level compute shader and modern C++ code for performance, scalability, and usability
Build a strong understanding of the team’s tools, workflows, and technology landscape in the first few months, while contributing to core engineering tasks
Within the first 6 to 12 months, take ownership of significant technical deliverables, help shape implementation direction, and contribute to the successful delivery of advanced graphics initiatives
Requirements
Experience writing efficient high-level shader code such as HLSL SM6, GLSL, Slang, or similar, alongside modern C++
Knowledge of real-time rendering and graphics algorithms
Excellent written and verbal communication skills in English
Knowledge of applied mathematics, especially linear algebra, geometry, and trigonometry
Familiarity with modern game console and desktop GPU architectures
Understanding of low-level machine learning concepts and design patterns, including automatic differentiation, computational graphs, and tensor broadcasting
Experience working with modern machine learning libraries such as PyTorch or TensorFlow
Knowledge of physically based rendering algorithms, including sampling, shading, and light transport
Experience with modern graphics APIs such as DirectX 12 or Vulkan
Experience contributing to shipped AAA game titles is preferred
Willingness to travel occasionally, both domestically and internationally
A Bachelor’s, Master’s, or PhD in Computer Science, Computer Engineering, Applied Mathematics, or a related field is preferred
Nice to have
Experience contributing to shipped AAA game titles is preferred