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Software Development Engineer - Advanced Graphics Programs

Poland, Gdansk · Job Posted May 29, 2026
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Job Description

At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.

Job Responsibility

  • Collaborate with research engineers to transform proof-of-concept prototypes into robust, production-ready solutions with a high standard of quality
  • Partner with external game developers and internal AMD teams to integrate advanced graphics technologies into real-world applications and titles
  • Optimize, extend, package, and document high-level compute shader and modern C++ code for performance, scalability, and usability
  • Build a strong understanding of the team’s tools, workflows, and technology landscape in the first few months, while contributing to core engineering tasks
  • Within the first 6 to 12 months, take ownership of significant technical deliverables, help shape implementation direction, and contribute to the successful delivery of advanced graphics initiatives

Requirements

  • Experience writing efficient high-level shader code such as HLSL SM6, GLSL, Slang, or similar, alongside modern C++
  • Knowledge of real-time rendering and graphics algorithms
  • Excellent written and verbal communication skills in English
  • Knowledge of applied mathematics, especially linear algebra, geometry, and trigonometry
  • Familiarity with modern game console and desktop GPU architectures
  • Understanding of low-level machine learning concepts and design patterns, including automatic differentiation, computational graphs, and tensor broadcasting
  • Experience working with modern machine learning libraries such as PyTorch or TensorFlow
  • Knowledge of physically based rendering algorithms, including sampling, shading, and light transport
  • Experience with modern graphics APIs such as DirectX 12 or Vulkan
  • Experience contributing to shipped AAA game titles is preferred
  • Willingness to travel occasionally, both domestically and internationally
  • A Bachelor’s, Master’s, or PhD in Computer Science, Computer Engineering, Applied Mathematics, or a related field is preferred

Nice to have

Experience contributing to shipped AAA game titles is preferred

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