This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
At Boeing, we innovate and collaborate to make the world a better place. We’re committed to fostering an environment for every teammate that’s welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us. The Boeing Company is looking for a Mid-Level Simulation Software Engineer(Associate or Experienced) (Virtual) with a focus on visualizations using Unreal Engine to join the High Fidelity Virtual Cab (HFVC) team in Long Beach, California. Contribute to the development and integration of airplane models, simulations and hardware emulations using high fidelity Unreal game engine visualizations of Boeing aircrafts and flight decks. Build polished deliverables used for high-fidelity, real-time visualization—across aircraft simulation and other data-driven projects. You’ll integrate APIs using C++ to connect with complex live backends/simulations, keeping performance predictable and stable. The ideal candidate is a systems-minded software engineer who views Unreal Engine as a powerful middleware platform rather than just a game engine. You should have a deep understanding of the engine’s underlying C++ architecture and a passion for solving complex synchronization and data-bottleneck challenges inherent in high-fidelity flight simulation. The candidate for this role is a leader, self-starter, enjoys working collaboratively with others, has a commitment to customer satisfaction and process improvement, and is successful working in a multi-program environment. This position will support the development of solutions to a wide range of complex problems that require ingenuity and innovation. The candidate should be adaptable to new development environments and eager to work with and learn new technologies.
Job Responsibility:
Develop thread-safe Unreal modules and C++ middleware with exposed API bindings
Integrate UE with real-time backends/simulations: ingest time-stamped data, handle sync/rates, and maintain smooth visuals
Implement Software-in-the-Loop (SIL) and Hardware-in-the-Loop (HIL) synchronization layers within Unreal
Design low-latency Interface Control Document (ICD) implementations for UDP/TCP/Shared Memory data ingestion
Build clean UIs and bind them to live data
Profile and optimize with Unreal Insights
manage frame pacing, memory, loading, and asset streaming
Package reliable builds, write concise docs/samples, and collaborate across engineering teams
Requirements:
5+ year of developing using Unreal Engine
7+ years of experience in C++ programming
3+ years of experience using GitLab and/or Jira
To meet U.S. export control compliance requirements, a “U.S. Person” as defined by 22 C.F.R. §120.62 is required. “U.S. Person” includes U.S. Citizen, U.S. National, lawful permanent resident, refugee, or asylee.
Bachelor’s Degree in an engineering discipline experience or 7 years’ related
Nice to have:
Bachelor of Science degree in Engineering, Engineering Technology (including Manufacturing Technology), Computer Science, Data Science, Mathematics, Physics, Chemistry
Level 2: 1 or more years' related work experience or an equivalent combination of education and experience
Level 3: 3 or more years' related work experience or an equivalent combination of education and experience
UE4/UE5 expertise with shipped work in C++ (UObject lifecycle, Actors/Components, Subsystems).
Real-time integration with complex simulations/backends (e.g., aircraft/robotics/industrial): ingest over sockets/WebSocket/shared memory (experience with middleware like DDS/HLA/DIS is a plus but not mandatory), manage timestamps, buffering, interpolation, jitter/latency, and determinism/fixed-tick update paths.
Visualization performance engineering: use Insights/stat groups to find bottlenecks and hold steady frame budgets