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Senior Weapons and Vehicles Artist (2 Year FTC) to join the highly talented Art team. Play a key role in delivering high-quality work within your area of expertise. Responsible for the development and creation of vehicle and weapon art assets that meet the technical, artistic and functional requirements of projects. Act as a mentor and role model for the team, helping to set and maintain high artistic and technical standards. Collaborate with cross-functional teams to drive innovation and excellence.
Job Responsibility:
Create Weapon and Vehicle artwork that is comparable in quality to the best art in the industry and fulfils the artistic direction set by the lead weapon and vehicle artist and art director
To work with designers, animators and coders to maintain the functionality of Weapon and Vehicles within the game and associated animations
The creation and development of intermediate stages of art production such as greyboxes, sometimes in preparation for outsourcing
Planning and communicating art expectations for tasks that can go to other artists or outsource vendors
Help to maintain asset libraries that adherence to technical requirements through their own work and through the reviewing of the products of the team as they are encountered in day to day work
Participate in meetings, reviews, and brainstorming sessions, contributing constructive feedback and innovative ideas
Maintain comprehensive and up-to-date documentation of work processes, methodologies, and solutions
Requirements:
Proficiency in major 3D programmes such as 3ds Max, Maya, Blender or ZBrush, and 2D texturing programmes such as Photoshop or Painter, with a strong emphasis on hard surface and high-poly modelling
Skilled in the use of game engine editors (UE, Unity or CryEngine) and associated tools to a high standard
Strong understanding of game art production and pipelines, including modelling and material creation
Excellent grasp of art fundamentals such as proportion, composition and colour, with the ability to apply these principles effectively in practice
Acute observational skills and strong visual awareness to generate ideas and bring high-quality detail to artwork
Solid understanding of art qualities specific to videogames and their interaction with broader design requirements and technical constraints
Ability to develop, improve and document processes and techniques for use by the wider team
Ability to give clear, high-quality and well-considered feedback on game art, taking into account art quality and direction, design, technical aspects and performance
Proven ability to manage multiple projects, balancing priorities to meet deadlines
What we offer:
Core hours 9.30am – 4pm, remaining hours worked flexibly
Relocation support to Nottingham, UK (if required)
Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
Annual pay reviews
Company pension contribution that increases with service
Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
Clear career progression within Dambuster Studios
Studio funded learning and development opportunities
Modern game development environment with the latest technologies
Vibrant, modern city centre location with good transport links
Fully subsidised gym membership with Virgin gym (Nottingham)
Annual Christmas party and Summer Family BBQ
Quarterly company funded cross-team events
Free financial advice
Employee referral bonus scheme
Cycle to work scheme
Weekly office treats, including breakfast on Monday and pastries on Friday