CrawlJobs Logo

Senior VFX Lighting Artists

India, Mumbai · Job Posted January 29, 2026
Apply Position
Job Link Share

Job Description

This is a full-time hybrid role for a Sr. CG Lighting Artist at Hogarth Mumbai. The role involves overseeing the lighting aspects of computer-generated imagery (CGI) projects, collaborating with the creative and technical teams, and ensuring the visual quality of the final output. This role will be based in Mumbai but allows for some work from home flexibility.

Job Responsibility

  • Overseeing the lighting aspects of computer-generated imagery (CGI) projects
  • Collaborating with the creative and technical teams
  • Ensuring the visual quality of the final output

Requirements

  • Expertise in CGI Lighting and Rendering
  • Proven Experience in Automotive Projects and Team Leadership
  • Proficiency in 3D Lighting Software such as 3D Studio Max, Maya, V-Ray, Nuke, and Photoshop
  • Strong Understanding of Colour Theory, Composition, and Lighting Techniques
  • Keen Eye for Detail and Awareness of Industry Trends and Techniques
  • Ability to Manage Complex, Multi-Workstream Projects
  • Experience in Team Leadership and Project Management
  • Degree in Animation, Visual Effects, Computer Graphics, or a Related Field
  • Proactive, Can-Do Attitude with the Ability to Work Under Pressure
  • Excellent Interpersonal and Communication Skills
  • Highly Organized, Detail-Oriented, and Client-Focused
  • Strong IT Proficiency

Looking for more opportunities?

Search for other job offers that match your skills and interests.

Similar Jobs for

Senior VFX Lighting Artists

8 matching positions

Senior VFX Artist

Elsewhere Entertainment is looking for a Senior VFX Artist to join the developme...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience (8+ years) in VFX
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar
  • Excellent understanding of authoring VFX for physically based rendering and lighting
  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail
  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack
  • Knowledge of scripting through code and/or node-based systems
  • Able to fracture-model and build destruction simulations
  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya
Job Responsibility
Job Responsibility
  • Authoring a wide range of real-time VFX elements using particles and shaders through a combination of third-party software and proprietary toolsets
  • Following the stated art direction as you craft realistic effects increasing believability and atmosphere of environments and narrative storytelling
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms
  • Determining special effects requirements with the design, audio and artistic teams
  • Working with different departments on integration of VFX features into the game engine through different techniques like animated shader effects, flipbooks and particle rendering
  • Contributing to pipeline development and defining workflows for the VFX Team
  • Sharing ideas and inspiration for how the team can further push boundaries within real-time VFX
Read More
Arrow Right

Senior VFX Artist - Gameplay

Elsewhere Entertainment is looking for a Senior VFX Artist (Gameplay) to join th...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience (8+ years) in realtime VFX
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar
  • Excellent understanding of authoring VFX for physically based rendering and lighting
  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail
  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack
  • Knowledge of scripting through code and/or node-based systems
  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya
Job Responsibility
Job Responsibility
  • Collaborating with Gameplay and Combat Design teams and propose solutions to how VFX can contribute to player feedback and improve the overall experience
  • Authoring believable, striking and artistic benchmark visual effects with a realistic style as defined through Art Direction
  • Accentuating gameplay features as consequences of player actions, such as weapon effects, hit reactions, magic spells, etc. with well executed timing to give satisfying feedback for players
  • Contribute to storytelling through the visual style of VFX and their connection with the world building
  • Collaborate with the broader VFX and Tech Art teams, suggesting technology improvements and/or increased efficiency to workflows and pipelines
  • Making quick prototypes and placeholder test effects as conversation starters
  • Giving constructive feedback on VFX assets with internal team and/or external partners
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms
  • Organizing asset libraries and textures to repurpose across multiple VFX assets and to improve performance
Read More
Arrow Right

Senior & Lead Look Dev Artists

Wētā FX is accepting applications for Look Dev Artists at Senior and Lead level,...
Location
Location
New Zealand , Wellington
Salary
Salary:
Not provided
wetafx.co.nz Logo
Weta Digital
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Evidence of strong artistic skills as presented in portfolio/showreel, either on texturing or shading tasks
  • Strong Look Dev skills (both artistically and technically) for photo-realistic feature films, with an excellent understanding of physically based shading & rendering
  • Have strong initiative and problem-solving skills to work efficiently and maintain deadlines under pressures. Be able to work from reference as well as interpret artistic direction
  • The ability to come up with creative, efficient rendering solutions for a wide variety of assets
  • The ability to manage multiple assets at the same time, and put them seamlessly together in a visually coherent solution
  • Familiarity with Linux and Katana
  • Experience with all aspects of the rendering pipeline
  • Strong communication, task management and organisational skills
  • Candidates will ideally have at least 5 years of feature film or comparable experience
Job Responsibility
Job Responsibility
  • Provide surfacing solutions (both shading/materials and texturing) for the company
  • Shader/Material artists: work with proprietary tools, manipulate shading networks, deal with both asset centric and in-shot scenes, debug rendering setups and provide support to other departments (Lighting, FX, etc)
  • Texture painters: paint textures for a variety of assets from characters, creatures, wardrobes, props to full environments
Read More
Arrow Right

Senior Technical Product Manager - Tech Strategy, Central Technology

The Senior Technical Product Manager-Tech Strategy will be part of the Central T...
Location
Location
United States of America , Santa Monica
Salary
Salary:
80800.00 - 149400.00 USD / Year
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • 5+ years of experience in Technical Product Management
  • Experience analyzing development pipeline data, user experience surveys, workflow adoption, stability trends, and operational metrics
  • Experience working with Technical Data, and proficient with SQL
  • Background ensuring cross-studio alignment on shared technologies, processes, tooling standards, reporting practices, and workflow improvements that can scale across multiple titles, teams, and development disciplines
  • Bachelor’s or Master’s degree in Computer Science, Business Administration, or a related field, or equivalent practical experience in technical product management or a closely related discipline
  • Proficient in defining problem statements, success metrics, roadmap prioritization, and measurable outcomes
  • Cross functional experience with engineering, production, tools, QA, analytics, studio leadership, and publishing stakeholders
  • The ability to perform as the connective layer between technical teams and business leadership, ensuring complex issues are communicated clearly
  • Proficient translating ambiguous technical and production challenges into clear business context, product requirements, prioritization frameworks, and actionable recommendations for senior leadership
Job Responsibility
Job Responsibility
  • Own product strategy and execution support for initiatives that improve the day-to-day experience of engineers, artists, QA, and content creators across the development ecosystem
  • identifying workflow friction, measuring developer productivity, improving visibility into stability issues, and helping teams prioritize the highest-impact improvements across tools, build systems, test pipelines, crash trends, regressions, and live-development workflows
  • define KPI frameworks, develop dashboards, analyze trends, and partner with technical teams to turn recurring pain points into structured product opportunities
  • Support product planning and cross-functional execution for initiatives that streamline content creation workflows across disciplines such as maps, operators, weapons, environments, lighting, VFX, and related production pipelines
  • documenting current-state workflows, identifying pain points, aligning teams on target-state processes, and helping establish scalable standards for content creation across studios
  • partner with studios and technical teams to develop roadmaps, define owners, gather requirements, track adoption, and measure workflow impact through qualitative feedback and quantitative KPIs
  • Establish and maintain the operating rhythm, dashboards, and reporting artifacts needed to manage complex technical initiatives across multiple teams and studios
  • defining success metrics, building reporting structures, tracking action items, surfacing risks, and preparing executive-ready updates that clearly communicate progress, blockers, ownership, and recommended next steps
  • be responsible for converting fragmented inputs across teams into a coherent view of initiative health
  • weekly KPI updates, executive summaries, action item tracking, roadmap status, dashboard requirements, adoption metrics, and leadership readouts across developer productivity, workflow efficiency, and stability initiatives
What we offer
What we offer
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • relocation assistance
  • Fulltime
Read More
Arrow Right

Senior Effects Technical Director

The Senior Effects TD operates independently to generate FX animation, procedura...
Location
Location
Canada , Vancouver
Salary
Salary:
126700.00 - 154600.00 CAD / Year
disney.com Logo
Disney
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • At least 5 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field
  • OR at least 7 years relevant professional VFX experience in lieu of education
  • Demonstrates an excellent aesthetic eye
  • Exhibits strong teamwork and interdisciplinary thinking
  • Production pipeline experience
  • Strong communication and follow-through
  • Ability to work under pressure and deadlines
  • Experience with either Maya, 3DS Max, Houdini, or similar software
  • Basic understanding of the physics of simulation
  • Linux and scripting ability in Python
Job Responsibility
Job Responsibility
  • Design and create FX animation, procedural simulation, dynamic simulation, particle and fluid systems
  • Light complex/multiple elements
  • communicates status of shots to supervisors and Production
  • Provide accurate time estimates for shotwork
  • Hand off elements to other departments i.e. comp and rendering teams
  • Present shot work in dailies
  • attend dailies and other department meetings
  • Mentor junior effects artists
  • Data management of shots including clean up
  • Special projects as needed
What we offer
What we offer
  • A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered
  • Fulltime
Read More
Arrow Right

Generalist Artist Mid-Senior (DMP Specialized)

The Generalist demonstrates a strong base of knowledge in 3D Computer Generated ...
Location
Location
India , Mumbai
Salary
Salary:
Not provided
disney.com Logo
Disney
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Experience in DMP mandatory
  • Experience in international CG project preferable
  • High-level knowledge across multiple CG techniques including but not limited to: FX, Modeling, Texturing, Lighting, Rendering, Shading
  • Proven VFX pipeline experience having worked on at least one feature film
  • Working knowledge of Maya, Arnold and Unreal Engine
  • Be comfortable with both the creative and technical aspects of CG work
  • Production-based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus
  • Team-based creative and technical problem-solving
  • Excellent attention to detail
  • Strong communication skills
Job Responsibility
Job Responsibility
  • Uses artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering
  • Creating models, textures and photo-realistic digital matte paintings
  • Lighting and scene assembly for other shots or assets as required, including characters and animation
  • Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot
  • Communicate with production on a regular basis and provide aesthetic feedback when required
  • Fulltime
Read More
Arrow Right

Senior UI Animator

We’re seeking a skilled, imaginative, and highly motivated Senior UI Animator to...
Location
Location
Salary
Salary:
Not provided
itransition.com Logo
Itransition
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Solid grasp of core animation principles and a strong understanding of how animation supports gameplay clarity and mechanics
  • Excellent sense of detail, timing, easing, and overall animation polish
  • Strong eye for color, lighting, and visual composition
  • Deep professional experience with interface animation and 2D animation workflows in Unity
  • Extensive background in UI animation
  • Experience creating VFX and working with Unity’s particle systems
  • Strong awareness of technical limitations, optimization practices, and implementation workflows
  • Experience working on mobile game projects
  • Ability to support and mentor other artists on animation-related topics
  • Capable of independently handling creative tasks from initial preparation to final delivery
Job Responsibility
Job Responsibility
  • Producing animation for user interfaces, menus, and various GUI components
  • Occasionally extending to character and visual effects animation
  • Ensuring that both early animation concepts and final in-game assets align with the project’s artistic vision and are technically ready for integration
What we offer
What we offer
  • Projects for a global entertainment and gaming content creation company working on a diverse range of products including free-to-play social casino games
  • Competitive compensation that depends on your qualification and skills
  • Flexible working hours aligned to your schedule
  • Options to work remotely
  • Corporate medical insurance covering services of private and public medical centers
  • English courses online
  • Corporate parties and events for employees and their children
  • Internal conferences, workshops and meetups for learning and experience sharing
  • Gym membership compensation
  • 5 days of paid sick leave per year with no obligation to submit a sick-leave certificate
Read More
Arrow Right

Senior Effects Technical Director (Dev)

This role is considered Hybrid, which means the employee will work 2-3 days onsi...
Location
Location
Canada , Vancouver
Salary
Salary:
126700.00 - 154600.00 CAD / Year
disney.com Logo
Disney
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • At least 5 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field
  • OR at least 7 years relevant professional VFX experience in lieu of education
  • Demonstrates an excellent aesthetic eye
  • Exhibits strong teamwork and interdisciplinary thinking
  • Production pipeline experience
  • Strong communication and follow-through
  • Ability to work under pressure and deadlines
  • Expert Level experience with Houdini
  • Ability to quickly pickup knowledge in other DCC / tools
  • Skilled in, or eager to master various animation techniques including
Job Responsibility
Job Responsibility
  • Design and create FX animation, procedural simulation, dynamic simulation, particle and fluid systems
  • Light complex/multiple elements
  • communicates status of shots to supervisors and Production
  • Provide accurate time estimates for shotwork
  • Hand off elements to other departments i.e. comp and rendering teams
  • Present shot work in dailies
  • attend dailies and other department meetings
  • Mentor junior effects artists
  • Data management of shots including clean up
  • Develop novel approaches for Complex / Stylized FX Setups
  • Fulltime
Read More
Arrow Right