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We are seeking a Senior UI/UX Designer to join our dynamic UI/UX team, where you will have the chance to influence a variety of exciting, yet-to-be-announced projects. This is your opportunity to become part of a studio renowned for the Sniper Elite series and fresh from the success of Atomfall, our biggest game launch to date. Your job will be to solve complex UX problems for a new project. You will work with game designers and UI artists to create intuitive UI designs, helping to implement these in game using a visual scripting tool set. You will be skilled with wireframing and prototyping tools and be comfortable using a UX methodology to both define and solve player problems. You will be comfortable working to an existing style guide and be able to translate your ideas into high fidelity art targets using the Adobe suite. As part of the UI team, you will play a key role in implementing efficient, complex, and beautiful UI, working with multiple disciplines with different experiences from different walks of life.
Job Responsibility:
Design multi-platform UI solutions for a variety of input devices
Define and mentor team on best practices and principles within the industry
Collaborate with Design and UI Art to create wireframes, high-fidelity mock-ups and prototypes
Identify and clearly define complex UX problems before moving into solution design
Recognise benefits, risks, costs and feasibility of project features in order to find achievable solutions
Learn to use a visual scripting tool set to implement your solutions yourself
Champion usability and accessibility
Welcome a diverse set of viewpoints from multiple teams, encouraging collaboration wherever possible
Research and solve any UI barriers for players through iteration based on internal feedback
Assist with optimisation and debugging to fix the issues raised by testers
Requirements:
Experience in a similar role
Portfolio of interaction design showing awareness of UX methodology, wireframing and prototyping
Portfolio of visual design showing fundamental awareness of hierarchy, typography and composition
Experience championing the player’s perspective, reducing cognitive load and building consistency across a product
Desire to learn to implement in engine using a similar visual scripting toolset like Unreal or Unity UMG
What we offer:
22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
Private Medical Insurance, healthcare cash plan, including dental and Vision
Life Assurance, Income Protection & Critical Illness Cover
Enhanced Family Leave
Interest Free, Tax-Free loans
Enhanced Pension Scheme
EAP a range of Mental Health and Wellbeing Support
Plus loads more… including a wide range of discounts, freebies, and social events