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We’re looking for a Senior UI Artist who thrives on crafting UI that’s functional, minimal, and deeply integrated into our game’s narrative. You’ll take ownership of the visual identity of our user interface — setting the bar for polish, clarity, and immersive design. You’ll develop a robust UI Art Bible, design and animate complete HUD and menus, and deliver clear, context-rich mock-ups that communicate exactly how the UI supports gameplay. This is a role for someone who actively seeks out the information they need, collaborating directly with Design, Art, and Engineering to turn ideas into elegant, practical solutions that enhance the player experience from start to finish.
Job Responsibility:
Build and maintain a comprehensive UI Art Bible that defines style, visual language, and standard processes for all user interface elements across the project
Design, illustrate, and animate high-fidelity HUD and menus that feel integrated into a mature, cassette futurism sci-fi setting
Deliver polished, context-rich mock-ups and motion prototypes that show how HUD and menus work moment-to-moment in-game
Proactively gather design requirements and creative direction across disciplines, ensuring UI design decisions are advised, intentional, and aligned with gameplay needs
Work closely with external teams in different time zones, helping manage tasking and clearly communicating visual direction to ensure consistent quality and alignment with our in-house standards
Partner with UX, Game Design, Art Direction, and Engineering to ensure usability, readability, and flawless in-engine implementation
Champion best practices for maintaining clarity and consistency across platforms and screen sizes
Contribute to pipeline development and cross-team workflows to ensure efficient production and iteration
Help mentor other artists and maintain a high bar for quality within the team
Requirements:
5+ years of experience as a UI Artist in game development, with a portfolio that demonstrates shipped AAA titles or highly polished work in a senior role
Confirmed experience developing and maintaining UI style guides or art bibles
Strong visual design fundamentals in typography, layout, iconography, and motion
Ability to deliver high-quality, functional UI that’s cohesive with the game’s world and narrative
Self-starter with excellent communication skills and a collaborative, cross-disciplinary approach
Proficiency with industry-standard design and animation tools (Photoshop, Illustrator, Figma, After Effects)
Familiarity with game engines (Unreal, Unity, or equivalent) and implementation workflows
Nice to have:
Experience coordinating or providing feedback for external artists or outsource partners is a plus
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