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Senior Tools Programmer, Game Engine

Finland, Helsinki · Job Posted January 29, 2026
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Job Description

We are looking for an experienced senior generalist/tools programmer for our internal engine team. The engine team is an independent team that maintains our internal tech stack, and works seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused primarily on our multi-platform C++ engine, editor, tools and content pipelines. You will be expected to iterate and integrate improvements to the engine and tools working alongside coders and artists from game teams, as well as other core technical teams.

Job Responsibility

  • Maintaining, improving and developing editors, tools and plugins for game content creation and asset pipelines on desktop platforms
  • Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms
  • Maintaining existing engine and shared codebases used across multiple live products
  • Engage with the wider development team here at Supercell to help shape the future of our tech
  • Working closely with game team artists, coders and designers to identify workflow issues before planning and iterating on tools and technical improvements
  • Working as a key part of an engine project team, assist the producer with planning and reviewing features and mentoring less experienced programmers

Requirements

  • Strong, professional experience using C++
  • Extensive experience architecting and writing editors and tools for game development
  • Ability to quickly get up to speed with existing code, across multiple codebases and projects
  • Ability to communicate with technical and non-technical people
  • Driven, focused and willing to see projects through delivery
  • A true desire to help others produce their best work

Nice to have

  • Proficiency with an immediate GUI solution such as Dear Imgui
  • Experience developing DCC (digital content creation) pipelines
  • Knowledge of game development systems and patterns
  • Familiarity with automation and CI/CD systems
  • Familiarity with RPC-based architectures
  • Previous mentorship or technical leadership experience

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