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Elsewhere Entertainment is looking for a talented Senior Tools Engineer to join our team and help shape the storytelling systems that will define our new AAA IP. In this role, you'll take ownership of designing and implementing powerful, user-friendly narrative tools that empower writers, cinematic designers, and quest designers to craft compelling, emotionally resonant, and highly interactive experiences. From complex branching dialogues to cinematic scene authoring and narrative logic systems, you'll play a key role in building the tools that bring our stories to life.
Job Responsibility
Designing, implementing, and maintaining tools that support cinematic design, branching dialogue systems, and narrative logic workflows
Partnering closely with narrative designers, writers, cinematic teams, and gameplay engineers to understand their needs and deliver tools that enhance storytelling capabilities
Supporting the development of a robust conversation editor and cinematic authoring environment that integrates with our gameplay and mission systems
Building intuitive, non-destructive, and visual editing tools for branching dialogue, VO management, localization support, scene playback, and sequencing
Identifying and improving narrative workflows and pipelines for greater productivity and iteration speed
Maintaining and evolving our proprietary UI framework or integrating third-party solutions where appropriate
Writing clean, reliable, and maintainable code that supports live authoring and rapid iteration
Requirements
4+ years of experience as a professional programmer, ideally with a focus on game development or tooling
Solid knowledge of C++ and development best practices
Experience building tools for narrative-driven games (dialogue editors, cinematic tools, scripting systems, etc.)
A strong understanding of branching story logic, dialogue trees, and cinematic pipelines in AAA productions
Practical experience with UI frameworks such as Qt, ImGui, WPF, or similar, with an eye for building elegant and efficient authoring interfaces
An appreciation for the needs of narrative and cinematic teams, with a user-focused mindset and an iterative approach to tool development
Excellent communication and collaboration skills to bridge the gap between engineering and creative disciplines
Passion for storytelling in games, and a desire to build the best possible experience for both players and creators
Nice to have
Experience with cinematic or dialogue systems in games like The Witcher 3, Cyberpunk 2077, Dragon Age, or Mass Effect
Familiarity with VO pipelines, localization workflows, and runtime scene playback
Knowledge of narrative scripting languages or node-based visual scripting systems
Experience working with narrative design tools such as Articy:Draft, Twine, Ink, or proprietary equivalents
Understanding of Unreal Engine or other AAA game engines
A deep love for interactive storytelling and narrative design in games