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Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
Innovate and streamline animation pipeline processes and workflows
Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
Contribute to the strategic development of internal technologies and artistic processes
Requirements:
5+ years of industry experience in technical animation for games
Proficiency in Python, C#, C++ or other programming languages is required
Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
Proven track record of creating visually stunning animations for diverse game genres
Proactively contributes to the progress of the team and the project
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