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Currently, we’re looking for a Senior Technical Artist. This opportunity is for a full-time position in Boston, MA or Chicago, IL. Senior Technical Artists at Disbelief are leaders and key contributors on their project. They act as a bridge between the technical and artistic aspects of game development, empowering programming, art and design to achieve more than either could on their own. Beyond solving tough problems on their own, tech artists act as mentors and teachers. As a Senior Technical Artist, you will be a key in investigating and solving difficult performance problems while maintaining visual quality. You will work in a variety of areas including modeling, materials, texturing, animation, FX, gameplay, UI, as well as building art tools to improve workflows.
Job Responsibility:
Solve technical problems from an artist’s point of view
Diagnose and solve performance problems while championing visual quality standards
Act as a primary bridge between art, engineering and gameplay teams
Teach and mentor other artists
Continue to explore new software and techniques, including novel solutions
Prototype new workflows and systems
Make improvements to existing pipelines as part of a team
Clearly communicate internally and externally with clients
Estimate the time it takes to complete tasks with a big picture of the project schedule
Requirements:
Degree in Art, Tech Art, or equivalent experience
Formal training and professional experience writing code/script
Excellent communication skills, both verbal and written
5+ years of game industry experience as a tech artist
3+ years of Unreal experience
One shipped Unreal engine title
Deep understanding of real time rendering
Experience working on at least one AAA or equivalent project
Experience with version control with Perforce, Git, or equivalent on multiple projects
Portfolio demonstrating Shipped AAA quality technical art, Gameplay, tools, and pipeline scripting, Proficiency in cross disciplinary tasks, Artistic sensibility
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