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At Boeing, we innovate and collaborate to make the world a better place. We’re committed to fostering an environment for every teammate that’s welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us. Boeing Australia is seeking to recruit a Senior/ Technical Artist to be based in a hybrid capacity in Brisbane. Boeing Global Services is seeking a Senior Technical Artist to build high-fidelity visualizations and training applications for commercial pilot training. As a Senior Technical Artist you will leverage deep expertise in Unreal Engine and production pipelines to create realistic, performant visual assets that support engineers, pilots and analysts. You will act as the bridge between artists, engineers and software developers, delivering tools and workflows that enable rapid iteration in a highly regulated, safety‑critical environment. Why Game Development In Aerospace? Projects are long-lived and continue to evolve after delivery; Teams are stable, with consistent ownership over systems; You get meaningful influence over technical direction and outcomes; Time to make considered engineering and design decisions, not just ship quickly; Work connects to real-world use cases and operations
Job Responsibility:
Prototype & R&D: Develop proof‑of‑concept visual features (e.g., cockpit displays, fluid dynamics, terrain rendering) in Unreal Engine
evaluate emerging technologies for aerospace use
Art‑Engineering Liaison: Translate aerospace requirements (e.g., accurate material properties, lighting for sensor simulations) into art pipeline specifications and ensure they are met throughout development
Tool Support & Training: Provide technical assistance to artists and engineers using 3D tools (Maya, Blender, Substance) and Unreal Engine, troubleshooting integration issues and ensuring compatibility across desktop and VR/AR platforms
Pipeline Development: Design, document, and maintain robust pipelines for importing CAD data, rigging hard surface models, creating shaders and managing large‑scale environments that support frequent content updates and version control
Workflow Optimization: Identify bottlenecks in asset preparation, rendering and simulation runtimes. Implement custom scripts, plugins or off‑the‑shelf solutions to improve efficiency and reduce iteration time
Performance & Quality Assurance: Create and enforce standards for asset optimization (polycount, texture streaming, LODs), develop profiling tools and conduct regular performance reviews to meet real‑time rendering constraints
Requirements:
4 + years experience as a technical artist in a professional environment
Proven track record delivering high‑fidelity visual content for games, aerospace, defence or scientific visualization projects
Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor) and related toolsets (Maya, Blender, Substance, Photoshop)
Ability to create editor extensions, custom import pipelines, and automation scripts in Python and C#
Experience with rigging, animation, shader development and real‑time implementation of complex 3D assets
Demonstrated skill in performance optimization for both desktop and VR/AR platforms, including profiling, LOD strategies and texture streaming
Service‑oriented mindset for supporting cross‑disciplinary teams
Ability to create runbooks and technical documentation
Business acumen to align operational decisions with product/service objectives
Comfortable with Agile development practices
Nice to have:
Experience with flight‑simulation or pilot‑training systems
Hands‑on work with VR/AR hardware and optimization techniques
A proven track record of shipping at least one commercial game, demonstrating end‑to‑end development and successful launch
Strong grasp of aerospace visualization needs: accurate material shading, sensor simulation, physics‑based rendering and large‑scale terrain/atmospheric effects
Strong ability to influence cross-functional teams, drive operational outcomes, and mentor junior engineers
Decision-making under pressure and ownership of platform reliability
Bachelor’s degree in computer science, engineering, game development, or related field
What we offer:
Cutting edge projects
Flexible working options
Competitive remuneration and incentive plan available
Discounts for health insurance, travel and accommodation