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Senior Technical Artist / Unity and XR-Engineer

AMERIA AG

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Location:
Germany, Heidelberg

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Category:
IT - Software Development

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

Join our team to develop innovative hand tracking algorithms and create stunning Unity scenes for gesture controlled applications. Work proactively with our motivated team to develop the new human-machine interface of the future in a rapidly growing company. A varied technical job with a high degree of personal responsibility.

Job Responsibility:

  • Develop and optimize GPU/compute-shader-powered algorithms in Unity/C# + HLSL for hand and gesture interaction on depth or point-cloud data
  • Implement interactive 3D UI components (buttons, sliders, manipulable objects) with realistic physics and smooth user experience
  • Integrate software with depth sensors (e.g., Intel RealSense/Kinect-like) and independently perform calibration, testing, and performance improvements on CPU and GPU
  • Contribute to the core SDK/framework used by downstream app teams
  • Occasionally create demo apps to showcase new features
  • Develop visually impressive demo applications using our proprietary technologies and create stunning Unity scenes that showcase the capabilities of our hand-tracking and 3D interaction stack

Requirements:

  • Bachelor’s or master’s degree in Computer Science, Software Engineering, Business Information Systems, or a related field
  • Strong expertise in Unity (C#), HLSL/Compute Shaders
  • Solid skills in 3D mathematics, geometry, algorithms, and computer vision on point cloud
  • Proven experience in performance optimization (CPU/GPU), working with data structures, and transforming R&D prototypes into production-ready solutions
  • Technical artist sensibility for lighting, materials/shaders, composition, and designing interactive UI experiences
  • Confidence in hardware integration and calibration and hands-on testing experience
  • Daily collaboration in English with colleagues is no problem

Nice to have:

  • Experience in C++/Python as well as CUDA/GPU programming beyond HLSL
  • Knowledge of Unreal integration
  • Background in AR/VR (e.g., AR Foundation-like patterns), machine learning/computer vision
  • Experience with RealSense or similar sensors
  • Strong English skills (at least B2)
  • German skills are a plus
What we offer:
  • Flexible working hours
  • Home Office possible 2 days per week
  • Modern and friendly workplace in Heidelberg Innovation Park
  • Short decision-making processes
  • Friendly atmosphere
  • Flat hierarchies and an informal culture
  • Free meals provided by the company's own chefs
  • Support for health and further training measures

Additional Information:

Job Posted:
December 06, 2025

Employment Type:
Fulltime
Work Type:
Hybrid work
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