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Elsewhere Entertainment is looking for a Senior Technical Artist to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. As a member of the Technical Art department, you’ll put your amazing skills to work solving a wide range of challenges, prototyping and developing content, tools and workflows, enabling experimentation and iteration while optimizing storage and performance. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
Job Responsibility:
Being a bridge between engineers, content creators and production. To help develop, test, and teach new tools and technologies
Supporting and improving workflows for our art team, in one or more areas of content creation, for example modelling, look dev (shaders, materials, texturing), rigging, animation, visual effects, lighting, and UI
Maintain and improve multiple aspects of technical asset production: re-use, content density, performance, storage/memory requirements, etc
Anticipating challenges and risks and implementing innovative and preventative solutions
Requirements:
8+ years of professional experience in the games industry working in technical art or closely related areas
Experience developing tools and pipelines for game content production
Experience with DCC tools (Maya, Blender, etc.)
Some understanding of scripting languages like Python, MEL, VEX, etc.
In-depth knowledge of memory and performance impact from a content creation perspective
Experience writing and/or debugging shaders
Understanding of Physically Based Rendering systems and techniques
In-depth understanding of game engines, pipelines, and processes
Creativity in problem solving and a positive, respectful team-first attitude
Organization methods and the capability to meet agreed timelines
Nice to have:
Experience working on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety
Proven leadership or managerial experience
Knowledge of Niagara (Unreal) or VFX Graph (Unity)
Experience with Houdini or other procedural or simulation software
Experience with machine learning
Experience with OpenUSD, MaterialX and similar technologies
Experience working with consoles
Enjoyment of playing a variety of video game genres and titles