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As the ideal candidate for this position, you are a seasoned veteran in your medium (film, TV, ads, games) and have played a critical role in the completion of at least one major project from beginning to end. You are an expert in your craft and are comfortable moving in and out of different creative aesthetics. In this highly collaborative team-centric role, you will work closely with other members of the studio across a wide variety of disciplines. Naughty Dog has high standards for our audio quality. You will meet and surpass them to push the boundaries of interactive audio experiences in our games. While we highly value candidates with strong music backgrounds, there will be no music composition involved in this role, nor the opportunity for such. This position is purely for crafting in-game sound effects.
Job Responsibility:
Record, edit, and build/design sound effects using industry standard methods and tools
Implement sound effects into the game using proprietary methods and tools
Collaborate with the audio team to adequately plan and implement upon aesthetic goals of the project
Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs
Collaborate with other non-audio teams (designers, animators, background artists, programmers, etc.) to achieve the highest quality audio experience across each aspect of the game
Apply studio and departmental standard processes of technical audio workflows and systems
Give and seek constructive creative feedback and suggestions from others
Inspire partnership and collaboration inside and outside the Audio department
Requirements:
Minimum 5+ years in a game audio or audio post-production environment
Shipped at least 1 AAA title, or worked on equivalent sized linear media project (Film, TV, Ads, etc.)
Proficient in a DAW of choice (Reaper, Cubase, Pro Tools, Ableton, etc.), including most industry standard plugins and toolsets (Waves, iZotope, etc.)
Extensive knowledge and experience with using outboard gear, recording gear, microphones, etc.
Extensive knowledge of audio signal processing, mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
Knowledge of mix specifications in a variety of media (console, internet, broadcast, etc.)
Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications
Strong communication skills, both spoken and written, in both aesthetic and technical concepts
Highly value and prioritize working as a team, over individualistic goals, or desires
Hunger to learn tailored tools and tech
Excellent work ethic and a positive attitude
Nice to have:
Bachelor's degree or higher in audio-related field (i.e., music, audio engineering, sound design, etc.)
Skills in scripting and/or programming languages (Python, C++, etc.)
Previous experience with version control software (Perforce, Git, etc.)
Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools.
Professional post-production sound design/mixing experience (Film, TV, Ads, etc.), with an emphasis on multi-channel environments (e.g., Surround or Atmos)
Music skill/experience in composing/arranging, synthesis, sampling, MIDI sequencing, etc.
Knowledge of music theory
Understanding of next gen console audio functionality and capabilities
Experience implementing sounds on multiple game platforms