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Senior Software Engineer - Rendering

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Procreate

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Location:
Australia , Hobart

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

Develop custom GPU technologies for the fastest 64-bit painting engine on iOS. You’ll join our rendering team building the next generation rendering and painting engine that drives existing and future products.

Job Responsibility:

  • Work on our next generation virtual texturing based rendering and painting engine
  • Solve complex and unique technical problems in a realtime and memory constrained environment
  • Develop next generation software that pushes the hardware to its limits
  • Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality

Requirements:

  • Firm understanding of systems programming in C/C++
  • Experience with CPU/GPU optimization and debugging
  • Experience with a modern graphics API (Metal/Vulkan/DirectX 11)
  • Deep understanding of modern rendering pipelines and hardware in a realtime domain
  • Competence in linear algebra and trigonometry
  • Experience writing vertex/fragment and compute shaders
  • Excellent verbal and written communication skills

Nice to have:

  • A deep understanding of linear algebra
  • Experience in other systems programming languages such as Rust/Zig/Odin
  • Experience working with mobile Tile-Based Deferred Rendering GPUs
What we offer:

Visa Support

Additional Information:

Job Posted:
December 11, 2025

Employment Type:
Fulltime
Work Type:
On-site work
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