CrawlJobs Logo

Senior Software Engineer - Gameplay & Features

Second Dinner

Location Icon

Location:
United States

Category Icon

Job Type Icon

Contract Type:
Not provided

Salary Icon

Salary:

150000.00 - 195000.00 USD / Year

Job Description:

The primary responsibility for this position is to partner with designers, artists, and engineers to establish a shared vision for compelling player experiences. You will design and implement new in game features and optimize existing ones to make our game wildly fun and HUGE worldwide.

Job Responsibility:

  • Drive the architecture and implementation of functional and elegant gameplay systems
  • Bring wireframes, prototypes, and UIs to life within the game
  • Establish, share, and iterate on best practices for code architecture
  • Create tools and systems that can be reused to provide value in other parts of the game
  • Develop underlying back-end systems and server functionality to support front-end features
  • Work closely with designers, artists, and other engineers to establish a shared vision for compelling player experiences
  • Monitor and repair live issues affecting gameplay

Requirements:

  • 5+ years of game development experience
  • Experience developing Godot or Unity applications
  • High levels of empathy and support for team members
  • Approachability and excitement to collaborate on design and tech
  • Ability to implement user interfaces and gameplay features from the ground up
  • Experience with modern mobile game design and architecture paradigms
  • Ability to articulate and communicate technical ideas effectively both verbally and in written formats to both technical and non-technical team members
  • Passion for playing and making great games

Nice to have:

  • Experience creating persistent data schemas, versioning, and data migration
  • Willing to mentor other engineers and be invested in their growth
  • Experience with Git, .NET, and AWS
  • Experience with Cursor or other AI assisted tools
What we offer:
  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans
  • 401(k) contribution with no waiting period
  • 16 weeks paid parental leave with no waiting period
  • Home office improvement bonus
  • Paid Vacation & Sick time
  • Up to 10 BetterHelp sessions covered each benefits plan year
  • Company Winter Holiday shutdown (Dec 25-Jan 1)
  • Company Summer Holiday shutdown (week of July 4)
  • Company Events - In-person all-hands gathering, and virtual events throughout the year
  • Equity
  • Potential for discretionary performance bonuses

Additional Information:

Job Posted:
February 18, 2026

Employment Type:
Fulltime
Work Type:
Remote work
Job Link Share:
PREMIUM
More languages and countries
+ Unlock 31694 hidden job offers
Languages
English Čeština Deutsch Ελληνικά Español Français +15
Countries
United States United Kingdom India Canada Australia +
See plans
Plans from $2.99 / month

Looking for more opportunities? Search for other job offers that match your skills and interests.

Briefcase Icon

Similar Jobs for Senior Software Engineer - Gameplay & Features

Senior Engineer

We’re seeking a hands-on Senior Engineer with strong Unreal Engine expertise and...
Location
Location
United States , Loveland, Colorado
Salary
Salary:
105000.00 - 135000.00 USD / Year
snail.com Logo
Snail Games
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • 5+ years professional software development experience (games preferred)
  • Strong Unreal Engine experience (UE4 or UE5), including Blueprints and C++
  • Demonstrated experience with console development and/or porting projects
  • Strong debugging, profiling, and performance optimization skills across multiple platforms
  • Ability to work full-stack across gameplay, tools, build systems, and runtime features
  • Clear communication skills and the ability to work effectively in a small, fast-moving team
Job Responsibility
Job Responsibility
  • Implement and maintain gameplay systems, tools, pipelines, and technical features across Unreal Engine projects
  • Own console development workflows including optimization, platform-specific features, certification prep, and debugging across Xbox, PlayStation, Switch, and PC
  • Support porting initiatives by profiling performance, addressing platform constraints, and ensuring compliance with TRCs/XRs
  • Operate as a full-stack engineer: contribute to gameplay code, tools, build/CI improvements, and runtime systems as needed
  • Collaborate with the Technical Director on architecture decisions, performance budgets, and risk assessment
  • Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines
  • Conduct code reviews, uphold engineering standards, and contribute to improving workflows and pipelines
What we offer
What we offer
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match
  • Fulltime
Read More
Arrow Right

Senior Unity Gameplay Capture Artist

Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our cre...
Location
Location
United States , California
Salary
Salary:
106000.00 - 159000.00 USD / Year
azragames.com Logo
Azra Games
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • 5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets
  • At least 3 years working directly in Unity
  • Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation
  • Strong understanding of composition, lighting, color theory, and cinematic principles
  • Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)
  • Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences
  • Experience working across multiple game genres and understanding what makes each visually distinctive
  • Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms
  • Strong collaboration skills with the ability to translate creative direction into executed capture plans
  • Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects
Job Responsibility
Job Responsibility
  • Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials
  • Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features
  • Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities
  • Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms
  • Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs
  • Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)
  • Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development
  • Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements
  • Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation
  • Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives
What we offer
What we offer
  • Equity & Benefits
Read More
Arrow Right

Gameplay Engineer

About Studio SirensFounded in 2024 under Snail Games, Studio Sirens is a develop...
Location
Location
United States , Loveland
Salary
Salary:
90000.00 - 115000.00 USD / Year
snail.com Logo
Snail Games
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Bachelor’s degree in Computer Science or a related field, or equivalent professional experience
  • 4+ years of professional gameplay engineering experience with Unreal Engine 4 or 5
  • Proven experience developing gameplay systems using both C++ and Blueprints
  • Strong understanding of software design patterns, clean architecture, and scalable system design
  • Understanding of memory management, performance considerations, and responsible use of computing resources
  • Demonstrated ability to create modular, extensible gameplay systems
  • Experience collaborating closely with others on shared goals, including designers and artists, in a production environment
  • Strong debugging and profiling skills across gameplay and engine-level systems within complex production codebases
  • Must be able to work in a hybrid role in Colorado
  • Demonstrated ability to receive feedback, iterate quickly, and contribute constructively within a collaborative team environment
Job Responsibility
Job Responsibility
  • Support the architectural transition of an existing UE5 expansion into a standalone product
  • Implement gameplay systems and features in Unreal Engine 5 using C++ and Blueprints, ensuring code quality and maintainability
  • Refactor core gameplay systems to function independently as a standalone product
  • Implement product improvements under direction from senior engineering leadership and design
  • Collaborate with art, design, engineering, and QA to ensure gameplay systems align with creative and technical goals
  • Define, document, and uphold engineering best practices across C++ and Blueprint workflows to ensure maintainability, clarity, and performance
  • Debug, profile, and resolve complex gameplay and performance issues across the stack to ensure shipping-readiness for a standalone release
  • Diagnose and address technical debt exposed during system separation and refactoring
  • Maintain clear documentation of architectural changes and system boundaries
  • Participate in playtesting, iteration cycles, and cross-discipline collaboration
What we offer
What we offer
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match
  • Fulltime
Read More
Arrow Right

Senior Gameplay Engineer

We recently released an expansion for an existing UE5 product; the next phase is...
Location
Location
United States , Loveland
Salary
Salary:
110000.00 - 135000.00 USD / Year
snail.com Logo
Snail Games
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Bachelor’s degree in Computer Science or a related field, or equivalent professional experience
  • 6+ years of professional game development experience, through the full software development lifecycle, and shipped titles with Unreal Engine 4 or 5
  • Strong proficiency in C++ and Blueprint‑based workflows
  • Experience working with multiplayer games, replication, and client‑server architectures
  • Solid understanding of software design patterns, clean architecture, and scalable system design
  • Demonstrated experience refactoring established and mature production codebases
  • Experience leading technical direction within a feature area or gameplay pillar
  • Ability to operate with high ownership and experience collaborating closely with designers, artists, and cross‑disciplinary teams
  • Proven ability to manage memory, performance budgets, and computing resources responsibly
  • Strong debugging and profiling skills across gameplay and engine-level systems within complex production codebases
Job Responsibility
Job Responsibility
  • Lead the architectural transition of an existing UE5 expansion into a standalone product, defining the technical roadmap for system decoupling and stabilization
  • Guide sequencing of technical work, surface risks early, and propose pragmatic solutions to production challenges
  • Partner with art, design, engineering, and QA to ensure gameplay systems align with creative and technical goals
  • Identify and resolve cross-system dependencies to ensure the integrity of core gameplay systems and product packaging
  • Define, document, and uphold engineering best practices across C++ and Blueprint workflows to ensure maintainability, clarity, and performance
  • Diagnose and remediate technical debt exposed during system separation and refactoring
  • Debug, profile, and resolve complex gameplay and performance issues across the stack to ensure shipping-readiness for a standalone release
  • Maintain clear documentation of architectural changes and system boundaries
  • Mentor and support other gameplay engineers, providing technical guidance, code reviews, and architectural insight
What we offer
What we offer
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match
  • Fulltime
Read More
Arrow Right

Senior VFX Artist - Gameplay

Elsewhere Entertainment is looking for a Senior VFX Artist (Gameplay) to join th...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience (8+ years) in realtime VFX
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Deep knowledge of authoring simulations like destruction, fire, smoke and fog through simulation software such as Houdini, Thinking Particles, Fume Fx or similar
  • Excellent understanding of authoring VFX for physically based rendering and lighting
  • An impressive portfolio of realistic visual effects showcasing artistry and attention to detail
  • An ability to easily adapt to in-house tools and a constantly evolving environment and technology stack
  • Knowledge of scripting through code and/or node-based systems
  • Experience of standard art software and 3D packages like Photoshop, Substance Designer, Maya
Job Responsibility
Job Responsibility
  • Collaborating with Gameplay and Combat Design teams and propose solutions to how VFX can contribute to player feedback and improve the overall experience
  • Authoring believable, striking and artistic benchmark visual effects with a realistic style as defined through Art Direction
  • Accentuating gameplay features as consequences of player actions, such as weapon effects, hit reactions, magic spells, etc. with well executed timing to give satisfying feedback for players
  • Contribute to storytelling through the visual style of VFX and their connection with the world building
  • Collaborate with the broader VFX and Tech Art teams, suggesting technology improvements and/or increased efficiency to workflows and pipelines
  • Making quick prototypes and placeholder test effects as conversation starters
  • Giving constructive feedback on VFX assets with internal team and/or external partners
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms
  • Organizing asset libraries and textures to repurpose across multiple VFX assets and to improve performance
Read More
Arrow Right
New

Senior Lecturer/Associate Professor in Literacy

As a Senior Lecturer / Associate Professor in Literacy, you will play a key role...
Location
Location
Australia , Albury-Wodonga, Bathurst, Port Macquarie, Wagga Wagga
Salary
Salary:
Not provided
csu.edu.au Logo
Charles Sturt University
Expiration Date
June 08, 2026
Flip Icon
Requirements
Requirements
  • A doctoral qualification relevant to literacy or education, with a recognised teaching qualification
  • A strong record of high-quality teaching and student-centred learning
  • An established or emerging research profile aligned to literacy, curriculum or pedagogy
  • The ability to build productive partnerships and contribute to academic leadership
Job Responsibility
Job Responsibility
  • Lead impactful literacy teaching and research
  • Teach across online and on-campus environments
  • Shape future teachers and education practice
  • Contribute to curriculum innovation
  • Build strong relationships with students and partners
  • Provide academic leadership in literacy education
  • Contribute to the School's research profile
  • Supervise higher degree research students
  • Actively engage with professional, community and government stakeholders
  • At Associate Professor level: significant academic leadership, research impact, and contribution to the broader discipline at national/international level
What we offer
What we offer
  • 17% superannuation
  • Fulltime
Read More
Arrow Right
New

Program Manager - Controls and Avionics Solutions

This position is based in Endicott, New York. New York and on-site work will be ...
Location
Location
United States , Endicott
Salary
Salary:
120874.00 - 205486.00 USD / Year
baesystems.com Logo
Baesystems
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Bachelor’s degree in engineering, engineering or manufacturing management, or other discipline
  • Demonstrated ability for building strong customer/ stakeholder relationships
  • Strong communication, negotiation, and presentation skills
  • Ability to interpret data and make data-driven decisions
  • Highly adaptable with strong initiative
  • Demonstrated ability to lead and motivate cross-functional teams
  • Knowledge of the global aviation market and regulatory requirements and/ or military aviation market
Job Responsibility
Job Responsibility
  • Maintaining strong customer relationships and leading a multidisciplinary team to execute complex development programs within schedule and budget
  • Leadership and management oversight of a project team assuring that project’s financials, schedule, and technical objectives are met and that the highest level of customer satisfaction is achieved while meeting all contractual commitments
  • Work effectively and collaboratively with Engineering, Operations, and all Program Office functional leadership to assure deliveries continue to exceed customer commitments and achievement of financial commitments to the company
  • Manages, coordinates, plans, organizes, controls, integrates, and executes projects within the Military Aircraft Systems portfolio
  • Participates in the support of new business and in the development of proposals
What we offer
What we offer
  • Health insurance
  • Dental insurance
  • Vision insurance
  • Health savings accounts
  • 401(k) savings plan
  • Disability coverage
  • Life and accident insurance
  • Employee assistance program
  • Legal plan
  • Discounts on home, auto, and pet insurance
  • Fulltime
Read More
Arrow Right
New

Finance Business Partner (Research)

Full Time, Fixed Term (12 months). Level 7 - $101,421 to $110,819 p.a. (plus 17%...
Location
Location
Australia , Wagga Wagga
Salary
Salary:
101421.00 - 110819.00 AUD / Year
csu.edu.au Logo
Charles Sturt University
Expiration Date
June 02, 2026
Flip Icon
Requirements
Requirements
  • A degree in Accounting or Finance (professional accounting body membership is desirable)
  • Experience in project budgeting, forecasting and financial analysis
  • Background in management accounting or business partnering within complex environments
  • exposure to government funding or higher education is advantageous
  • Excellent stakeholder engagement skills, with the ability to work effectively with academics and researchers
  • Familiarity with business intelligence systems and dashboard reporting
Job Responsibility
Job Responsibility
  • Partner with academics to deliver strategic financial insights that enable research success
  • Directly influence world-class projects and decisions shaping the future of education and innovation
  • Lead initiatives that enhance financial governance, deliver accurate and timely reporting, and support key projects such as cost-pricing systems and research budgeting
  • Help build financial capability across the University, fostering collaboration and continuous improvement
What we offer
What we offer
  • Flexibility with a 35-hour work week
  • Access to hybrid work arrangements
  • 17% superannuation
  • Fulltime
Read More
Arrow Right