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You'll work at the intersection of real-time broadcast augmentation and video distribution, building systems that enhance how live sports are experienced and delivered. In this role, you'll develop real-time augmentation and video processing pipelines used in sports broadcast workflows. You'll help shape low-latency, curated viewing experiences powered by intelligent content selection and rich data derived from optical and on-field sensor tracking. We believe live and post-game sports distribution is evolving rapidly, and this role plays a key part in defining what that experience becomes.
Job Responsibility
Develop real-time augmentation and video processing pipelines used in sports broadcast workflows
Help shape low-latency, curated viewing experiences powered by intelligent content selection and rich data derived from optical and on-field sensor tracking
Requirements
Strong experience in lower-level software development
Experience working with concurrent, performance-sensitive systems
Ability to design, build, and maintain reliable, low-latency systems
Comfortable working across complex, distributed architectures
Nice to have
Experience in video engineering (capture, encoding/decoding, transport, synchronisation, quality)
Experience with real-time 3D or game graphics applied to interactive output
Hands-on experience with computer vision pipelines using media frameworks or libraries
Proven ability to lead features or subsystems from ambiguous requirements through to production
Experience improving system architecture, observability, and testing practices
Strong collaboration skills, including code reviews, pairing, and clear technical communication