This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
Develop custom GPU technologies for the fastest 64-bit painting engine on iOS. You’ll join our rendering team building the next generation rendering and painting engine that drives existing and future products.
Job Responsibility:
Work on our next generation virtual texturing based rendering and painting engine
Solve complex and unique technical problems in a realtime and memory constrained environment
Develop next generation software that pushes the hardware to its limits
Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality
Requirements:
Firm understanding of systems programming in C/C++
Experience with CPU/GPU optimization and debugging
Experience with a modern graphics API (Metal/Vulkan/DirectX 11)
Deep understanding of modern rendering pipelines and hardware in a realtime domain
Competence in linear algebra and trigonometry
Experience writing vertex/fragment and compute shaders
Excellent verbal and written communication skills
Nice to have:
A deep understanding of linear algebra
Experience in other systems programming languages such as Rust/Zig/Odin
Experience working with mobile Tile-Based Deferred Rendering GPUs
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