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Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.
Job Responsibility
Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director
Create camera animation and shot layouts in Unreal Sequencer
Turn storyboards, references, and rough direction into reviewable in-engine sequences
Build fast previs/layout passes using available environments, temp assets, and placeholder animation
Explore camera language, staging, timing, scale, and shot feasibility
Identify which shots are production-safe, technically feasible, or reference-only
Export rough cuts, playblasts, and review passes for creative feedback