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Microsoft Casual Games develops some of the most popular and enduring games in the world. From Solitaire to Sudoku, Minesweeper to Mahjong, for over 30 years Casual Games has delighted players of all ages with exciting, engaging gameplay on Windows, iOS, Android, and the Web. Microsoft Casual Games is hiring a Senior Product Designer to support multiple products – both our live games, as well as exciting new titles currently in development. As part of our cross‑functional creative team, you’ll contribute to a diverse and successful set of live game projects, help define the design of new games, and collaborate with our cross‑functional, world‑class team to deliver intuitive and delightful experiences and contribute to the success of the studio.
Job Responsibility:
Develop wireframes, information architecture, user flows, and interaction diagrams to explore a variety of design options for game interfaces across PC, web, and mobile platforms
Create interactive prototypes in Figma to communicate complex interaction patterns and design concepts effectively
Design and deliver high‑quality UI assets, components, and documentation, ensuring consistency, accessibility, and alignment with the overall game aesthetic
Provide final assets for implementation, assist with implementation, and own UX quality control to ensure UX and UI have been implemented according to designs
Make design decisions driven by user research, data analytics, and usability testing
Drive forward user research efforts, contributing to planning, study design, data analysis, and presentation of findings and recommendations to the team
Lead and guide design explorations across multiple solution paths
Provide design direction and feedback to more junior designers
Ensure UX thinking and design intent are consistently carried from concept through implementation
Own and advocate for the moment‑to‑moment player experience
Participate in the design and refinement of game features, mechanics, and systems
Evaluate how changes to features, flows, rewards, and progression impact player engagement, retention, and long‑term satisfaction
Evaluate and audit existing games, features, and live products to identify experience gaps, usability issues, and optimization opportunities
Take a portfolio‑level view across multiple products, helping to prioritize design efforts
Partner with product management, analytics, and research to assess the effectiveness of existing experiences and proposed solutions
Contribute to early‑stage product definition by helping shape problem statements, experience principles, and success metrics
Cultivate an environment of clear and effective communication and collaboration
Help to facilitate brainstorming sessions and workshops
Present design concepts and solutions to the team
Influence and present work effectively
Back decisions and recommendations with data
Influence both designer and non‑designer collaborators
Represent the design team in multidisciplinary meetings, planning sessions, and reviews
Track key decisions, dependencies, and open questions related to design
Collaborate closely with production and engineering to help ensure on‑time delivery
Act as a design lead for one or more initiatives
Support junior and mid‑level designers by reviewing work
Help elevate the overall quality and consistency of design output across the studio
Follow and advocate for design best practices
Develop prototypes to meet needs at hand
Present to the studio Art & Design team, studio leadership, and users
Use digital and physical tools to demonstrate design to stakeholders
Bring stakeholders and peers into your work early and often
Proactively identify problems and propose potential solutions to leadership
Balance ideal experience outcomes with practical constraints
Identify opportunities to streamline workflows, reduce rework, and improve cross‑functional collaboration
Requirements:
Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 6+ years experience in game development and design, systems design, content production, or related field OR equivalent experience
Have shipped at least 1 title released to consumers/shipped game
Nice to have:
Master's Degree in Arts, Humanities, Digital Communications, UX Design, Human Computer Interaction, Communications, English, Journalism, or related field AND 5+ years’ experience working in product or service design OR Bachelor's Degree in Arts, Humanities, Digital Communications, UX Design, Human Computer Interaction, Communications, English, Journalism, or related field AND 7+ years’ experience working in product or service design OR equivalent experience
3+ years creating designs and using design systems in Figma across multiple screen sizes
2+ years prototyping in Figma, Framer, or equivalent software
Portfolio showcasing your design process, including wireframes, user research, user flows, UI design, and interaction design
5+ years creating designs and using design systems in Figma, preferably across multiple screen sizes
3+ years prototyping in Figma, Framer, or equivalent software
Portfolio that has clearly been designed with the viewer in mind, showcasing your design process, including wireframes, user research, user flows, UI design, and interaction design
Experience designing for multiple platforms, ensuring consistency and adaptability of designs across different screen sizes and interfaces
Familiarity with user research methods (e.g., user testing, surveys, data analysis) and the ability to apply findings to improve design decisions
Understanding of user‑centered design principles, interaction design, and design systems
Experience owning design across multiple initiatives or products simultaneously, balancing depth of execution with portfolio‑level prioritization
Comfort representing design perspectives in cross‑functional product discussions, including roadmap reviews, tradeoff conversations, and delivery planning
Ability to work collaboratively in a fast‑paced, agile development environment
Communication skills, with the ability to present and articulate design concepts clearly to team members
A passion for gaming and an understanding of how design impacts the overall player experience
Experience with accessibility standards and designing for inclusivity in gaming