This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
Senior Performance-Focused Technical Artist (Senior or Above). Elsewhere Entertainment is looking for a Senior Performance-Focused Technical Artist to join the development of a new IP. As part of the Technical Art department, you will work at the intersection of art, engineering, and performance, helping the team deliver visually rich content that meets strict memory, CPU, GPU, and streaming budgets across target platforms. This role is centered on ensuring that game assets, content workflows, and authoring practices scale efficiently and perform optimally at runtime, without compromising artistic quality. Feed your creativity while collaborating with highly skilled artists, engineers, and designers to deliver performance, high-quality game content. You will play a key role in defining best practices, improving asset authoring pipelines, and proactively identifying risks related to content density, memory usage, and runtime cost. As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
Job Responsibility:
Driving performance ownership from a content creation perspective, ensuring assets meet runtime budgets for memory, CPU, GPU, and streaming
Analyzing and optimizing art assets, shaders, materials, rigs, and animations to reduce runtime cost while preserving visual intent
Designing and maintaining tools and validation of workflows that surface performance issues early in the asset pipeline
Establishing and documenting performance guidelines for artists, including asset complexity, LOD strategies, texture usage, material setups, and animation costs
Collaborating closely with engineering to profile, diagnose, and resolve performance bottlenecks tied to content and workflows
Anticipating performance risks related to content scale, reuse, and density, and implementing preventative solutions
Supporting cross-discipline communication by translating engine-level performance constraints into actionable guidance for content teams
Requirements:
Demonstrated professional experience in the games industry as a Technical Artist or in a closely related role
Deep understanding of real-time shaders and materials, with the ability to analyze and optimize their performance impact on GPU cost, memory usage, and visual fidelity
Strong experience optimizing game assets and content pipelines for performance and memory efficiency
Familiarity with DCC tools such as Maya, Substance and Blender, and an understanding of how authoring decisions affect runtime cost
A strong understanding of game engines, rendering pipelines, and asset processing workflows
A proactive, analytical mindset with the ability to balance visual quality, performance constraints, and production realities
Nice to have:
Experience shipping AAA titles
Strong understanding of memory management, streaming systems, and performance profiling from a content perspective
Experience creating, optimizing, and debugging shaders and materials
Experience working with console tooling and performance constraints
Experience working with C++ or other high-level languages in support of performance tooling or engine integration