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We are seeking a Senior Level Designer to help drive level design on a small project built on existing tools and IP. This is a hands-on role for someone who can own level design work directly while mentoring other designers, reviewing their work, and helping maintain a strong quality bar across a lean team.
Job Responsibility:
Design and implement high-quality levels and environments in Unreal Engine 5
Own level design work for a small team project using existing tools and established IP
Mentor other level designers by reviewing work and giving clear, actionable feedback
Help uphold quality standards, workflows, and best practices for level design
Collaborate with design, art, and engineering to support gameplay goals
Debug, optimize, and iterate on maps based on testing and feedback
Maintain clear documentation for level design workflows and map systems
Requirements:
5+ years of professional level design experience in games
Strong Unreal Engine 4/5 experience, including Blueprint and level creation pipelines
Strong understanding of player flow, spatial design, and gameplay readability
Ability to mentor other designers and provide useful creative and technical feedback
Experience debugging and optimizing game content for performance
Strong communication and cross-discipline collaboration skills
Nice to have:
Experience leading level design on a small team or project
Experience improving workflows for rapid iteration
Experience with multiplayer or open-world survival games in Unreal
Experience working within an established franchise or existing IP
What we offer:
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave