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We’re looking for an experienced Gameplay Programmer to join us on Clash Royale! Clash Royale is a fast-paced, strategy-focused game enjoyed by millions of players around the world. Our goal is to continue growing and evolving the experience, and we’re looking for someone who can help us move toward our vision of becoming the #1 bite-sized strategy game in the world. As a Senior Gameplay Programmer, you’ll work closely with designers, artists, and fellow programmers to bring new gameplay ideas to life. This includes prototyping and developing mechanics for characters, game modes, and features, from early experiments to final in-game implementation. You'll also help improve the scalability and stability of existing systems and support live updates. This role includes regular collaboration with producers, designers, and other team members to help prioritise work and ensure smooth development. We're looking for someone who enjoys working in a collaborative environment and values clear communication and thoughtful problem-solving.
Job Responsibility:
Collaborate with designers, programmers, and artists to prototype and implement gameplay mechanics
Improve and maintain core gameplay systems to support ongoing development and live updates
Support tools and workflows that help the team move faster and with more confidence
Contribute across multiple areas, including gameplay logic, AI, UI, and visual feedback
Bring thoughtful ideas and solutions to gameplay and technical challenges
Requirements:
Professional experience of at least 4 years using C++ in large codebases
Strong background in game development – mobile, console, or PC
Comfortable working with and improving existing code
Good communication skills and a collaborative mindset
Ability to write efficient, performance-aware code
A genuine interest in games and player-focused design
Proactive in identifying problems and working toward solutions
Nice to have:
Experience with live games and live operations
Familiarity with server-side development and real-time systems
Broad technical experience across different parts of a game (gameplay, tools, graphics, etc.)
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